Mass Effect - How To Complete The UNC: Hostile Takeover Assignment

Helena Blake isn't the noblest of people, but she wants your help. If you decide to lend her a hand, here's how to do it.

In the first Mass Effect game, Commander Shepard's main goal is to stop Saren and his army of Geth. However, this is an RPG, so there are plenty of side quests, too. In these optional missions, Shepard can lend assistance to various people in the galaxy.

RELATED: Mass Effect: Best Assignments For Learning Lore About The Universe

One of the more morally questionable people the hero can help is named Helena Blake. She is part of an organization that is involved in plenty of criminal activity. However, she's not the worse part of it, as she works alongside two people crueler than her. In the Hostile Takeover assignment, she wants you to get rid of them. Here's everything you need to know to complete the quest.

Talk To Helena Blake

This quest becomes available after Shepard becomes a Spectre , and there are two ways to trigger it. You can either decrypt a C-Sec computer or speak to Helena Blake .

Either way, you will need to meet with Blake eventually to start the assignment. She is in the Citadel's Presidium area. More specifically, she's in the financial district, near the Emporium.

In the conversation with her, she requests that you take down her two business associates that are getting involved in slavery and drug peddling. You can ask for more information using the investigate tab. After that, you can either accept or reject the job.

Naturally, you'll want to accept it, but even if you reject her mission, she still gives you the information you need in case you change your mind.

Visit The Base On Klensal

It doesn't matter which of Helena's associates you go after first.

For one of the crime bosses, you must head to the Dis System in the Hades Gamma cluster. Once there, look for a planet named Klensal.

After you land on the planet, make your way to a location called Syndicate Hideout.

The place doesn't provide a warm welcome, as there are several troops outside , including two snipers. If you remain in the Mako, it's easy to wipe them all out.

After dealing with them, you can head down into the mine. Go through the first few doors and make sure your allies get through, too, as they sometimes get stuck.

Eventually, you reach the main room where all the enemies are waiting. The first set of boxes makes for good cover, and you can shoot through the middle of them.

However, watch out for the close-range enemies that charge you. Make sure to take them out as quickly as possible to avoid becoming a victim of their shotguns. You also need to keep an eye out for snipers, who will try to pick you off.

When you've cleared out most of them, head to the back of the room , as that's probably where the crime boss will be hiding. Once you've killed him, you can loot the base and leave.

Visit The Base On Mavigon

The second crime boss is holed up within the Han system of the Gemini Sigma cluster . The planet they're hanging out on is called Mavigon.

Once there, head to the Syndicate Hideout icon on the map . It takes a bit of effort to reach it, as it's atop a steep mountain. You have to use the Mako's boost ability to get up there.

This base has better protection than the last one, as it has three large turrets to defend itself. Take them out and head inside.

Unfortunately - but unsurprisingly - things don't get easier when you enter the hideout. The place contains many goons with the Krogans being the most problematic . There are some snipers that may cause you issues, too.

Thankfully, the building has a lot of cover. So, after taking down the Krogan, it may be best to hunker down and pick the rest off from a distance.

When you kill them all, loot the place and leave.

Find And Deal With Helena Blake

Now that the two crime bosses are dealt with, you need to meet up with Helena Blake again . She's not at the same place as before, though, as she's now at her own base . It is located in the Fortuna system of the Horse Head Nebula . The planet you're looking for is called Amaranthine.

After you touch down on the surface, go to the Engineering Outpost . There are no defenses at the base, as Blake wants your meeting to be peaceful. To that end, when you head inside, there is no shooting. Instead, Helena is there to speak with you.

She thanks you for wiping out her associates and allowing her to take over.

Your first response doesn't really matter, as regardless of what you say, she'll claim that her group won't get involved in serious crimes anymore. But your second dialog choice dictates the ending of the quest. Here are your choices and consequences:

Whatever route you take, the mission comes to an end.

NEXT: Mass Effect: UNC: Major Kyle Assignment Walkthrough

mass effect unc assignments

Mass Effect (2007)

mass effect unc assignments

  • Survey : These planets or asteroids are too dangerous to land on. Your navigator will scan the planet or asteroid for any useful artifacts or tools for future use.
  • Land : These planets can be explored on foot by the M35 Mako rover. These will require exploring the planet and can be found in various decryptable objects.
Research on Prothean culture is focused on the discovery of ancient data discs.
These discs are extremely fragile; intact discs are rare and usually found inside Prothean data recording devices. Scientists have not yet found a way to transcribe the information from these discs, but it is generally agreed that they are the most promising source of information on Prothean science and culture.
Interstellar colonization sparked a golden age of learning and cultural advancement for the asari. During this time, the Matriarchs became obsessed with achieving 'ultimate knowledge'. To that end, a small but dedicated group chose to leave Thessia hoping to find greater wisdom and true enlightenment. Within a span of a few years, twenty-eight Matriarchs left Thessia with no destination in mind and no plan to return. Only six were ever heard from again. Of the other twenty-two, only Matriarch Dilinaga's remains were discovered, along with several writings made during her journey. The writings instantly became the subject of intense study and discussion. Hundreds of anthropologists and historians analyzed the writings and theorized on their meaning and importance to the asari race. For several generations, these writings were kept at Thessia Guildhall, the center for asari learning and research. Less than a century ago, these were finally made available to the public. Since arriving at the Farinah Museum, the Dilinaga exhibit has become one of most popular historical attractions on Thessia.
  • You completed this assignment (Collected 10)
  • You assisted Gavin Hossle on Feros
  • You purchased the Elkoss Combine Armory License
  • Persuaded him in ME1 and ME2
  • Assisted Jenna in ME1
There are several League of One medallions and a few ID Tags scattered throughout these systems. The hunt must have been extensive and taken years.

mass effect unc assignments

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Unc: the negotiation | mass effect 1 wiki.

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UNC: The Negotiation  is an Assignment   in Mass Effect . UNC: The Negotiation  sends you to negotiate with a man named Darius, about the mining rights on an asteroid.  Assignments  are secondary quests in Mass Effect , that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs  of all kind of Races , granting additional experience, and letting the player visit extraordinary and unique planets.

UNC: The Negotiation Walkthrough

Once you land on Nonuel , head to the Warlord's base, that is located northeast of your starting position. Be careful while traveling of the lava, if it barely touches the Mako, your vehicle will be destroyed.

When you reach the base, head to the center of the room to begin talking to Lord Darius. He doesn't like the fact that the Alliance decided to send Commander Shepard , rather than a trained negotiator. If your Shepard  is female, he is even more insulting. 

If you are looking for a peaceful conclusion to the negotiation, choose only the uppermost replies. You can choose a neutral or Renegade option before he asks you to say "please" (ANY non- Paragon response at this point, will result in a firefight), which will result in him objecting, stating that the Alliance owe him. At this point, you must apologize if you want to continue negotiating peacefully. One more Renegade or Neutral reply will inevitably turn the negotiation into a gunfight.

If you choose the Paragon path, Commander Shepard  apologizes on behalf of the Alliance for mining Lord Darius' asteroid and strikes a deal with him. Lord Darius  requests to be paid with money, Element Zero and Equipment  to produce Red Sand, a powerful stimulant with biotic-enhancing properties. In return for allowing the Alliance miners to work on his asteroid.  He has one more demand, he asks Commander Shepard  to "ask him nicely" to work with the Alliance.

On the other hand, you can choose to fight your way out of this negotiation. Most of the lower dialogue options will break the negotiation and lead to a gunfight. Once you regain control of Commander Shepard , use Overload  on Lord Darius , detonating the containers on his balcony and blasting him off and turning him into an easy prey. Then find cover as quickly as possible. Alongside Lord Darius , there are 8 Darius Retainers . 

Although they are all labeled as Darius Retainers , they come in differnt kinds of Enemies . 2 wield Sniper Rifles and the rest will use Shotguns  and Assault Rifles . 3 of them are Krogan , and will try to get as close as possible to overwhelm you.

Once the whole party has been wiped out or you successfully negotiated with Lord Darius , take your time looting the facility. You can find 2 upgrade kits on the shelves on either side of where you conversed with Lord Darius  and a malfunctioning object at ground level, in the room off the main hall.

You can also find a Hardened storage locker, a Secure Storage Locker and a Weapon  locker. All of them require Decryption , to be opened. Finally, you can find an Aid Station in the upper lever room.

Admiral Hackett will be surprised that you pulled off a negotiation with Lord Darius , stating that he expected  Commander Shepard  to kill him instead.

You will receive morality points according to how you've dealt with the situation after talking with Admiral Hackett .

  • You earn 8 Paragon points for striking a deal with Lord Darius  and completing the Assignment  peacefuyll
  • You earn 9 Renegade points for refusing to negotiate with Lord Darius  and killing him and his crew.
  • You earn 25 Renegade points for completing the Assignment  violently.

How to unlock UNC: The Negotiation

  • To obtain UNC: The Negotiation  you have to hit 80% Renegade , or 90% Renegade if you had attained 80% Paragon first. Admiral Hackett  will contact you about the Assignment . You have to head to Nonuel , in the Plutus System of the Hades Gamma cluster.

Enemies found on UNC: The Negotiation

  • Darius Retainer
  • Lord Darius

UNC: The Negotiation Rewards

Unc: the negotiation notes & tips.

  • Notes & tips go here

mass effect unc assignments

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Mass Effect Wiki

UNC: Cerberus

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That's no moon...

Admiral Kahoku has given you the coordinates to a research facility run by the Cerberus group. You need to investigate the planet Binthu to find out why Cerberus is unleashing alien monstrosities in the Attican Traverse .

  • 1 Acquisition
  • 2 Preparation
  • 3 Walkthrough

Acquisition [ ]

After completion of the prerequisite assignment, the next time you use the Galaxy Map you will receive a message from Admiral Kahoku . He has information that the ambush which killed his marines was orchestrated by a group known as Cerberus . Kahoku has located three of their research facilities, on the planet Binthu in the Yangtze system of the Voyager Cluster . There are three Cerberus research facilities on Binthu, which must be cleared.

Preparation [ ]

You will be facing mostly human troops, a combination of snipers, biotics, and soldiers, along with their organic specimens. Since the pairs of turrets are all outdoors where you can use the Mako, bring anti-organic ammo rounds and powers. Having Throw can be useful for getting enemies of different factions to fight each other. Armor should be set up for defense as best as possible, and squadmates should be specializing in crowd control and disabling opponents. Tali, Liara and Wrex are good choices here. In terms of weapons, doing as much damage as possible in the shortest amount of time is the best idea, since Cerberus troops usually have good cover and/or immunity. It's also a closed-in environment, so shotguns become valuable here.

Walkthrough [ ]

Two turrets and an entry point per base

The three Cerberus bases are all similarly built: standard underground entrances with two defense turrets on top. Inside, you will find Cerberus troops – one Cerberus Sniper , two Cerberus Commandos , and two biotic Research Technicians in each base – working around forcefields in the centre of the room. These forcefields hold whatever creatures Cerberus is currently experimenting on: the base north of the Mako 's initial landing zone holds three Rachni Workers , the base south holds one Rachni Soldier , and the base northeast holds three Thorian Creepers .

One technique for dealing with these bases, especially on higher difficulty levels, is to give Cerberus a taste of its own medicine: shutting off the forcefields at the first diagnostic station you see as you enter the main room will soon have the research specimens fighting with the Cerberus troops! The experimental subjects and the Cerberus personnel will then attack each other, giving you fewer enemies to face or a chance to pick them off while they're in disarray. You and your squad can even run out and hide in the anteroom while the fight plays out, but whittling down the enemies while they're distracting each other probably makes the strongest play, plus any rachni or Thorian Creepers who notice your squad can always be hurled back toward Cerberus with Throw.

Entertaining stunt, but risky to pull off

There are a couple of disadvantages to this tactic. The imprisoned creatures may need unfriendly fire from the Cerberus forces in order to turn their attention from you, meaning you'll have to deliberately bait them yourself (doing it with squadmates is difficult as they'd rather gun down people at this point than follow your directional orders). If you're lowering the forcefield early you may give the Cerberus forces clear lines of fire against you. Whereas the Thorian Creepers can inflict massive damage on Cerberus and are probably worth letting out early, with a weaker specimen population such as the Rachni Workers you may prefer to leave the force fields up during the fight, in which case one reasonable tactic is to send your squadmates to cover one of the pillars and cover the other yourself. Just watch for flanking enemies because sometimes your squadmates will let enemies through; alternatively you could simply race around the perimeter as a complete squad, attempting to isolate and overwhelm each of the individual Cerberus agents quickly, thereby defeating them in detail.

Once you've cleared the area, take time to explore each base. The first base you enter will have a console at the far end that when accessed will trigger one of your squadmates to say that Cerberus has other bases on the world. Each base will hold different loot. The south base has a Storage Locker in the antechamber (easy decryption ) and an Aid Station and Technician Kit in the main room ( Legendary Edition: The Technician Kit box is still present in Legendary Edition , but not lootable). The north base has nothing. The northeast base holds another Technician Kit and five Medical Stations (easy decryption ) and those will produce Sirta Foundation armor and various bio-amps .

Just taking a very long nap on the cold Cerberus lab floor

Note: If you activate the terminal in the first base before you clear the base of the enemies it holds, then the assignment will not complete and you will be forced to reload the auto-save when you landed on the planet. Clear the base first, then activate the terminal. In some cases this can also be fixed by leaving and re-entering the final facility, spawning the body necessary to complete the assignment.

Regardless of the order in which you clear them, Kahoku will be located in the final facility. He was captured and murdered by Cerberus operatives soon after transmitting details of the operation to you. Examining Kahoku's body will complete the assignment and trigger the next, UNC: Hades' Dogs .

“You check for a pulse but find none. Admiral Kahoku is dead. Despite the ferocity of the creatures he was sealed in with, there are no signs of trauma to his corpse. The needle marks on his arm suggest a different means of execution..”

Enemies [ ]

  • Cerberus Commando
  • Cerberus Sniper
  • Rachni Worker
  • Rachni Soldier
  • Research Technician
  • Thorian Creeper
  • In the original version of Mass Effect , if you enter the same research facility a third time, Kahoku's body may appear there (with no enemies) and the assignment will end when you locate it. You can still go to the remaining research facilities to rediscover Kahoku's body again in those places and to gain XP. The exploit has since been patched.
  • Text and subtitles misspell Kahoku's name as K o h a ku in the original version of Mass Effect. The error has been rectified in Mass Effect Legendary Edition .
  • Cerberus has been experimenting on Thorian and rachni materials, both of which have been given cutscene introductions on their respective plot missions. Doing this assignment before encountering them in the missions proper, however, does not change your squadmates' dialogue about them, if any.
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  • 2 Tali'Zorah nar Rayya

IMAGES

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  4. UNC: The Negotiation

    Admiral Hackett has asked you to negotiate a treaty with a man named Darius in the Plutus System system [sic]. The treaty concerns mining rights on an asteroid rich in Element Zero. You are authorized to make any financial or diplomatic concessions necessary to secure mining rights to the asteroid. This assignment only becomes available when you have hit 80% Renegade, or 90% Renegade if you ...

  5. Hostile Takeover

    Hostile Takeover. By KBABZ , IGN-GameGuides , Jason Burton , +5.3k more. updated Jan 18, 2022. This page of IGN's Mass Effect wiki guide is all about the UNC: Hostile Takeover Assignment Side ...

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  7. How To Deal With Helena Blake In Mass Effect

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    The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more! Full coverage of all the Main Missions. Every Assignment covered. In-depth look at the major choices and consequences of each.

  9. Steam Community :: Guide :: UNC Collection Assignments

    Mass Effect (2007) All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... UNC Collection Assignments. By SilentMarine. UNC = Uncharted Space This is a list of all possible locations to fulfill the various galaxy-wide collection assignments. Award. Favorite. Favorited.

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    Mass Effect Wiki. in: Assignments, Collection Assignments, Uncharted, Mass Effect. English. UNC: Valuable Minerals. To maintain its fleets and continue to expand, the Alliance must find new resources wherever it can. You've recently surveyed an important deposit and claimed it for the Alliance. There must be more like them in the Traverse .

  11. UNC: Dead Scientists

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  12. Assignments

    These assignments are first available since your first visit to the Citadel, and remain so for the rest of the game. Citadel: Asari Consort. Citadel: Doctor Michel. Citadel: Homecoming. Citadel: Jahleed's Fears. Citadel: Presidium Prophet. Citadel: Reporter's Request. Citadel: Rita's Sister. Citadel: Scan the Keepers.

  13. Geth Incursions

    Geth Incursions. By KBABZ , IGN-GameGuides , Jason Burton , +5.3k more. updated Jan 21, 2022. This page of IGN's Mass Effect wiki guide is all about the UNC: Geth Incursions Assignment Side-Quest ...

  14. UNC: Rogue VI

    UNC: Rogue VI is an Assignment in Mass Effect. UNC: Rogue VI is about a Rogue VI that has taken over an Alliance training facility, that can be found on Earth's moon.Assignments are secondary quests in Mass Effect, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting the ...

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    Biotic fanatics have taken over a medical station and drugged innocent researchers to serve as human shields. You must eliminate the biotics while minimizing innocent casualties. This assignment only becomes available when you hit 80% Paragon, or 90% Paragon if you had attained 80% Renegade first. Admiral Hackett explains the situation and sends you to the planet Chohe, in the Cacus system of ...

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  20. UNC: The Negotiation

    UNC: The Negotiation is an Assignment in Mass Effect. UNC: The Negotiation sends you to negotiate with a man named Darius, about the mining rights on an asteroid.Assignments are secondary quests in Mass Effect, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting the ...

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  22. When do you complete UNC/Citadel assignments? ME1 mission order

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  23. UNC: Cerberus

    Prerequisite: UNC: Missing Marines. After completion of the prerequisite assignment, the next time you use the Galaxy Map you will receive a message from Admiral Kahoku. He has information that the ambush which killed his marines was orchestrated by a group known as Cerberus. Kahoku has located three of their research facilities, on the planet ...