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Mockups in UX: Definition and Best Practices

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In UX design , final ideas are always represented by designers visually in a digital format. This visual format is used to communicate with stakeholders and team members in order to discuss ideas, get buy-in and approval on the final state of a design before it is pushed to prototype and test. This visual format is called a mockup. 

Mockups typically answer lots of questions that may have been raised earlier in the design process . Let us define what a mockup is and how it differs from wireframes and prototypes.

What is a mockup?

A mockup is a medium-fidelity design artifact that shows what the design of a product (website, mobile application) will look like in its final form . It is often static (non-clickable) and displays all core UI elements such as typography, iconography, color, imagery etc that are needed for interaction by the end users. 

Mockups help to establish how users will interpret the product or service through its visual identity. This type of design serves as a middle step between a low-fidelity wireframe and a high-fidelity prototype.

mockup ux

What are mockups used for?

Here are some reasons why mockups are used in the UX design process:

  • Improving time-to-market : Mockups provide the development team with a visual reference of the medium-fidelity design to open discussions on constraints (sizing, spacing, grids & layout, colors and typography), which helps move the product to the development phase and launch into the market faster.
  • Gathering meaningful stakeholder feedback : Mockups reveal the product design in its final form which gives stakeholders an accurate representation of the product leaving no room for false assumptions. Having such a comprehensive product overview, stakeholders are able to give constructive feedback and share their opinions.
  • Gathering realistic perspective : Mockups help the designer to visualize how the design will respond on web as well as mobile which can help to reveal problems that may be associated with color, typography, accessibility and layout etc.
  • Enchancing flexibility : Mockups make it easier to make design changes. Building designs with reusable components and design systems allows for the flexibility of quickly making an edit in the design as opposed to making changes to product’s code after the launch. This allows you to improve your designs quickly and save tons of money.

Mockup UX Invision

A great representation of the differences between wireframes, mockups and prototypes by InVision .

Wireframes vs mockups: what is the difference?

A lot of early designers often mistake wireframes with mockups and are sometimes not entirely sure when to use which. We have gone ahead to explain what a wireframe is and its difference to mockups. 

A wireframe is a low fidelity presentation of a user interface (website, mobile application) that provides a clear outline of the page structure, layout, information architecture, and overall direction of the product. Being low-fidelity means that they are relatively cheap to put together and provide only a rough overview of your interface’s information structure and functionality. Unlike mockups, wireframes do not focus on the visual design details, but rather on the structural elements and the overall layout of a web page.

Wireframes help to turn vague design ideas into tangible concepts, they are especially useful during the early stages of the design process. They are great tools that help designers focus on product ideation, strategy and problem solving rather than the finished product’s look.

The major difference between a wireframe and mockup is that wireframes are low fidelity design and are used to test and ideate while mockups are medium-fidelity designs that are used to visualize the final form of a product’s look .

Prototypes vs mockups: what is the difference?

It is also often very easy for mockups to be mistaken for prototypes as we have seen these terms used interchangeably even though they mean different things. Let’s take a look at how they are different.

A prototype is a super early model/representation of your solution which often depicts how a user will interact with a product. A prototype can either be low fidelity or high fidelity depending on the design need however the goal of UX prototyping is to test key features and user flows so that you can better understand your solution and how your target user will interact with it from the ground up.

The main difference between prototypes and mockups is that a prototype is clickable and it allows users to experience content and interact with the functionality on the interface. Prototypes are essentially used towards the final phase of the design process as it enables the designer to visualize the user journey on how the product may be utilized on a day to day basis. This is also key in spotting usability issues, edge cases and refining the user journey and flow for a more delightful user experience. 

Mockups, on the other hand, are medium-fidelity designs. They are not clickable and interactive like prototypes are. Mockups focus on showing the design and look of a final product, primarily it’s visual elements.

Why are mockups so important in UX?

mockup ux

Mockups are very important in UX because they serve as an integral part of the design process where meaningful feedback is drawn from the visual reference of a product. 

Primarily, mockups allow designers to visualize and test the UX of their design before it goes into development.

There are different tests that can be carried out on a mockup and they include: 

  • concept testing  
  • message testing  
  • pitting your mockup against the competition in competitive testing  
  • usability testing  

The insights learned from either of these tests when carried out with UXtweak can help to greatly improve the strength and UX of your mockup. This can be useful for iteration and to see how users may experience your product’s design and content.

6 Best practices for creating UX mockups

creating a ux mockup

To create effective mockups and assure they offer a great user experience, it’s essential to know and follow some of the best practices of doing so. 

Here are 6 key points to keep in mind when creating a UX mockup:

1. Start with a wireframe

Wireframes are a great way to begin when starting out with designing your mockup. They allow you to quickly visualize the flows you intend to implement into your product. From navigation, to content and design elements, wireframes focus on the structural pieces and the overall layout of a website (page). 

This helps to open up the design for ideation and to also act on feedback and insights learned from user research. Wireframes do not need to look fancy, they just need to be coherent and clear enough to pass across the structure and information about the product that will be later designed and built.

2. Adopt the mobile-first approach

In recent times, studies have shown that users navigate through websites more on their mobile devices. This has also seen a rise in the mobile-first design approach. Mobile-first design prioritizes navigation and information on a smaller screen which helps designers to visualize how a product may look on a mobile device. The mobile-first design approach helps to reduce friction when scaling your layout design up or down as it checks for inconsistencies.

To test how well your mockup looks on mobile devices try UXtweak Mobile Testing tool. With UXtweak you can test your mockups and prototypes for usability and iterate as you go!

Here’s a quick video overview of how Mobile Testing tool works:

3. Use a component library or UI kit

Reusable components and UI kits have proven helpful to cut back unnecessary time that may be used to focus on other design priorities when working on a product. 

Instead of designing or building a UX mockup from scratch, use UI kit or reusable components from the figma community to help you move and work faster. After deciding on a layout that is effective for your users, customizing the components and design elements to suit and meet your product and design needs becomes very easy and also leads to a faster turnaround time. You can also present to stakeholders, get feedback and iterate on it while saving time.

4. Maintain consistency with the same design tools

Ensure that your design maintains consistency from the wireframes to mockups and high-fidelity prototypes with the same design tool. 

Using a holistic end-to-end platform like Figma which enables you as a designer to create early wireframes up until mockups and prototypes saves you from design errors and inconsistencies in layout, typography size, colors etc. Therefore you will not need to switch between softwares and tools no matter the stage you are in the design process .

5. Don’t reinvent the wheel

There are definite Industry-standard UI and UX design patterns that have been established and also work for different industries. These design patterns go a long way to strengthen the user experience of any product by reducing the learning curve of your product to help users meet their needs and goals faster. 

A typical example is the ecommerce industry; most ecommerce products leverage similar UI and UX patterns in order to appear recognizable to users and to reduce cognitive load needed to make a buying decision when they either need to add an item to a cart or check out. This leads to faster checkout results and a more familiar interface for users which enhances user experience. 

6. Test and iterate

Our last tip, when it comes to designing an effective UX mockup is to test it with future users. Implementing this step into your UX design process will help to gather feedback and pinpoint usability issues when you still have time to fix them. We always recommend running several rounds of user tests on your designs. Here, you can start with testing the mockup and its screenshots before moving on to the high-fidelity prototype tests. 

UXtweak Prototype Testing tool is always here to help you with that! You can test your designs by either sharing a link to your Figma mockup or making screenshots of it and uploading them to UXtweak. Either way, you’ll be able to gather users’ opinion on your creation and then  analyze and iterate the designs.

Try Prototype Testing with UXtweak!

Find out how users interact with your designs, where they click, what confuses and frustrates them

4 Tools for creating UX mockups

There are several tools you can use when designing a UX mockup:

UXpin is a design tool and software that allows UX designers to quickly build wireframes, mockups, and interactive prototypes. They also support readily available reusable components that you can leverage to design a mockup and developers can also build products with.

mockup ux tools

UXpin also allows you to import components from other design tools into a workspace in a way that enhances your workflow. It also facilitates collaboration and can improve your team’s product design process. 

Pricing: UXpin is free for all small to mid sized teams. Their paid plans all include a free trial and start from $29 per editor/mo, when billed annually.

2. Balsamiq Mockup tool

Balsamiq mockup tool focuses on getting rid of bad interfaces by starting with low-fidelity wireframes which will lead up to an effective mockup. Used by UX designers, product managers, developers and business analysts, it is a web based tool that is compatible with any IOS or Windows OS software. 

mockup ux tools

The tool offers online project share controls, real-time co-editing, chat, threaded comments with callouts, and project history perfect for collaboration among designers and product managers and more.

Pricing: Balsamiq offers a trial version of 30 days. Their paid solutions start from $9/month.

3. Mockflow

Mockflow is a design mockup software and tool that helps designers to plan better and sketch interface layouts in a shorter amount of time with little to no complexity. This tool offers different features for early wireframing and mockups such as the editor, preview, reusable components, etc. 

mockup ux tools, mockflow

You can collaborate with team members in Mockflow when designing your products UI mockup as enabled by its cloud feature. Mockflow also enhances your workflow and collaboration with team members as it enables you to perform real-time editing, role-based permissions, add annotated comments, and manage workflow. 

Pricing: Mockflow allows you to start your design for free and as you progress, you may need to pay for more features. Paid plans start at $14/month.

Figma is a web based cloud design platform great for sharing and collaborating among team members. It allows you to sketch wireframes, design UX mockups and prototype your design with ease. It has a wide array of visual design features that empowers you to create your best work.

mockup ux tools

Figma has an expansive layout feature that enables designers to design a full product with functionalities and interactions within one project. Figma allows us to conduct brainstorming sessions and collaborate effectively within the team which enhances workflow and drives product improvement.

Pricing: Figma is free to use for individuals and businesses. You may need to pay to upgrade and access certain new features. 

Tips for choosing the best UX mockup tool 

With all these tools mentioned, it is easy to get confused on the right tools to use for your own project. Keep in mind these few key points when choosing the right mockup tool that will work for you:

  • Fidelity – Your needs as a designer will inform you on the right mockup tool to use for any design project. Ranging from product requirements to design elements, make sure you use the right tool that fits the situation or scenario that you may be working in. This may depend on the deliverable as most times design artifacts may be needed in low, medium or high fidelity. In low fidelity, you can ideate and test early assumptions and ideas however, moving to medium-fidelity may see you focus on navigation, layout, structure and information content. As you progress into the final stages of the design process, high fidelity will reference the full visual design of what the actual product will look like prior to development. This stage houses all the important product features and design elements.
  • Cost – There are different costs attached to each tool depending on the features and level of access needed by the designer. Focus on the basic and standard packages and versions of the tools as they almost always have all you need for budding an effective UX mockup that works.
  • Flexibility – When faced with time constraints, you can leverage mockup tools that offer ready to use templates, component libraries and UI kits to save time and move fast as opposed to starting from scratch. 

Improve user experience with effective UX mockups

As we can see, knowing how to create a good UX mockup is a valuable asset in a designer’s skillset. Mockups can be useful for testing and iterating your designs as well as gathering stakeholder and user feedback. Creating detailed mockups of the future product can help teams to identify and solve potential UX issues, long before the development starts, therefore, saving precious time and money.

If you’re thinking of creating your own product mockup, make sure to test it with users to spot any potential usability issues! Create a free account at UXtweak and start testing today!

FAQ: Mockups in UX

A mockup is a medium-fidelity design artifact that shows what the design of a product (website, mobile application) will look like in its final form.

It is often static (non-clickable) and displays all core UI elements such as typography, iconography, color, imagery etc that are needed for interaction by the end users. 

To create a UX mockup start by choosing the UX design tool that is right for you. Start with a wireframe and create a rough sketch of the future product. Once you test and approve it, add visual design elements such as color, typography and images.

The major difference between a wireframe and mockup is that wireframes are low fidelity design and are used to test and ideate while mockups are medium- or high- fidelity designs that are used to visualize the final form of a product’s design.

Exon is a freelance UX Designer who currently writes on the UXtweak blog as a UX writer. As a designer, Exon is passionate about designing experiences that guide users to find value in the products they use, as well as helping businesses come up with initiatives to improve product UX, and drive user engagement/adoption. Exon likes to see himself as a balanced UX professional that gets excited about gnarly problems that have too many layers. With a Bachelor of Engineering degree in Electrical & Electronic Engineering, he applies an empathy and data-driven UX design thinking process to help teams test their ideas to quickly uncover valuable user insights that will help them deliver delightful product experiences that customers love.

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UX/UI Case Study Presentation

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Elevate your User Experience (UX) case study presentations with our comprehensive and visually engaging UX Case Study Presentation Kit. This meticulously crafted template is designed to streamline your storytelling, highlight design thinking, and showcase the impact of your UX solutions effectively. Whether you're a seasoned UX professional or a newcomer, this template is your go-to resource for creating compelling and informative presentations.

Download this UX Case Study Presentation Kit today and take the first step towards delivering impactful and persuasive UX presentations. Elevate your storytelling and showcase the transformative power of user-centered design.

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Free ui ux app presentation mockup.

Free UI UX App Presentation Mockup

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Designing an App Presentation Mockup with Free UI UX Resources

How to create an engaging app presentation mockup with free ui ux tools.

UI - UX mockup

Designing an app presentation mockup can be a daunting task, especially if you don’t have access to expensive UI/UX resources. But don’t worry! There are plenty of free resources available to help you create a stunning presentation mockup.

Decide on the overall look

First, you’ll need to decide on the overall look and feel of your presentation. Do you want it to be modern and sleek, or more traditional and classic? Once you’ve decided on the style, you can start looking for free UI/UX resources to help you create the perfect presentation mockup.

For starters, you can use free online tools like Figma and Adobe XD to create a basic wireframe of your presentation. These tools allow you to quickly and easily create a basic layout for your presentation, and you can customize it with colors, fonts, and other design elements.

Find some free UI/UX resources

Next, you’ll need to find some free UI/UX resources to help you create the visuals for your presentation. There are plenty of free stock photos, icons, and illustrations available online, so you can easily find the perfect visuals to match your presentation’s style.

Find some free tools

Finally, you’ll need to find some free tools to help you create the animations and transitions for your presentation. You can use tools like Adobe After Effects and Apple Motion to create stunning animations and transitions for your presentation.

Designing an app presentation mockup doesn’t have to be a difficult task. With the right free UI/UX resources, you can create a stunning presentation mockup that will wow your audience. So don’t be afraid to get creative and have fun with your presentation mockup!

Creating an engaging app presentation mockup can be a daunting task, especially if you don’t have access to expensive UI/UX tools. But don’t worry – there are plenty of free tools available that can help you create a stunning presentation mockup.

Choose a tool that suits your needs

The first step is to choose a tool that best suits your needs. There are a variety of free tools available, such as Figma, Adobe XD, and Sketch. Each of these tools has its own unique features and capabilities, so it’s important to choose the one that best fits your project.

Design your presentation mockup

Once you’ve chosen a tool, it’s time to start designing your presentation mockup. Start by creating a wireframe of your app. This will help you visualize the structure and flow of your app. You can also use this wireframe to create a prototype of your app, which will help you test out different features and functions.

Create a visual design

Next, you’ll want to create a visual design for your presentation mockup. This is where you can get creative and add your own personal touch. Use colors, fonts, and images to create a unique look and feel for your presentation.

Add interactivity to your presentation mockup

Finally, you’ll want to add interactivity to your presentation mockup. This can be done by adding buttons, sliders, and other interactive elements. This will help make your presentation more engaging and interactive.

Creating an engaging app presentation mockup doesn’t have to be expensive or difficult. With the right free UI/UX tools, you can create a stunning presentation mockup that will wow your audience. So don’t be afraid to get creative and have fun with it!

Available Format:  PSD Size: 71.75 MB Dimensions: 5000 x 3333 Designed by:  50 Graphics License:  All are allowed to use this mockup freebie for personal and commercial use. Link-back to (download page/post) website is compulsory.

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Presentation Mockups

Showcase your app for the iPhone, iPad or Android with a collection of layered mockups.

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Showcase your app for the iPhone, iPad or Android with a collection of layered mockups. Based on components, you can easily replace screens with your own design in a single click. All mockups follows a very minimal and flat design and have been meticulously created from the ground up for both Sketch and Figma.

  • 2 versions: Compatible and specifically made for Sketch and Figma.
  • Responsive: You can actually change the size of the mockups, they all adapt when resized.
  • Organized: All layers are grouped and well-named for quick navigation.

App Presentation Templates

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Project phase

Mental models.

Get acquainted with behaviors and customer needs through interviews and use a diagram to show all the steps people take to reach a goal or complete a task.

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The method consists of three phases: organizing, conducting and evaluating interviews. Organization:  prepare the question, determine the subjects, select the devices.  Execution: Pay attention to the correct questioning technique when interviewing. Ask open questions (it's not about products and details, it's about behaviors). Do not ask leading questions. The interview is a conversation and not an interrogation. If you take notes, you can ask questions that arise later and must not interrupt the subject. Evaluation:  The evaluation (transcription) of audio recordings can be outsourced. The transcripts are combed for activities. Transfer activities to an outline editor (such as OmniOutliner), group and remove duplicates. Then the mental model diagram is created (for example with OmniGraffle). Higher-level activities are separated into individual sections by vertical lines (the so-called mental spaces). These towers group several small activities. At the end the diagram will be printed out to be discussed in the group.

  • To get an insight into everyday life, the behavior and the process of action of people. Find out how to achieve a goal or complete a task. Ultimately, you want to get to know customer needs better and present them clearly.

Define which question you want to examine (Scope) and select suitable subjects. The question should not be too concrete! Recording device or telco service providers are useful. Optionally, an office service provider will write the audio data. Select and prepare devices and software for recording and evaluation. For telephone conferences, there are service providers who offer mp3 recording. When recruiting subjects, it is not about demographics or marketing-relevant information, but behaviors.

  • Probanten interviewen.
  • Evaluate data as a diagram.

Anything to improve with the method description? Just send an e-mail with your suggestion. Thank you!

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  • Implementation and evaluation are complex
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  • Presentation by Stefan Freimark (IA Konferenz Köln, May 2010)

The Design Method Finder is a UX and PM method data base with quick access to a lot of interesting and potentially helpful methods.

Meeting of Minds

Meeting of Minds

Category: Mockups and Ideas

Designing our web-based application: mockups of meetingofminds.

In this post we are introducing the designs of our web-based application MeetingOfMinds. We focused on reflecting the functionality of our platform while designing the mockups, hence, we kept the colors and layouts very simple.

Continue reading “Designing our web-based application: Mockups of MeetingOfMinds”

Application Requirements

After identifying the application purpose and target group, based on these we developed a set of requirements that should be met on the application. But before the actual development of the software, we needed to decide what is essential for the first version of it [1] and what features are recommended for the future work. Thus, we chose to prioritize the requirements. We used the MoSCoW technique to do so. This way, we selected an appropriate set of requirements from the overall set in order to develop cost-effective software that respects its purpose. We, also, identified the desired or nice to have features in the future versions. A brief description of the MoSCoW technique we applied can be found below: Continue reading “Application Requirements”

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