Special Adventures

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  • 1 Accessing Adventures
  • 2.1 Storyline Special Adventures:
  • 2.2 Seasonal Special Adventures
  • 2.3 Quidditch Special Adventures

Accessing Adventures [ ]

Adventures will pop up when the prerequisites have been completed (ex: completing Year 2, Chapter 3 will unlock teacher appreciation.) You cannot have two adventures open at once, however, so some may appear delayed if you already have another one open. If you do not complete an adventure within the timeline you can replay them using pages .

List of Adventures [1] [ ]

Storyline special adventures: [ ].

Teacher Appreciation: Complete Year 2, Chapter 3 and not in Year 7

The Weird Sisters: complete Year 2, Chapter 4

Hosting the Beauxbatons: complete Year 2, Chapter 5

Meet the Malfoys: complete Year 2, Chapter 5, resurfaces at Year 3, Chapter 7 complete

Lone Wolf (Chiara): complete Year 2, Chapter 5, resurface attempt at Year 2, Chapter 8 complete

Sphinx Club: have a club level of 5 and complete Year 3, Chapter 1

Dragon Club: have a club level of 5 and complete Year 3, Chapter 1

Hippogriff Club: have a club level of 5 and complete Year 3, Chapter 1

Flume's Clues Chocolate Frog Hunt: Year 3, Chapter 1

Become an Animagus: complete Year 3, Chapter 3

Frog Choir: complete Year 3, Chapter 4

The Butterscotch Bandit: complete Year 3, Chapter 7

Meet Me At Godric's Hollow: complete Year 3, Chapter 7

Flying Solo (Talbott): complete Animagus special adventure, complete Year 3, Chapter 8

Expectro Patronum! : complete Year 4, Chapter 1

Mirror of Erised: complete Year 4, Chapter 2

The Celestial Ball: complete Year 4, Chapter 4

Creatures Everywhere: complete Year 4, Chapter 7

First Date: complete Year 4, Chapter 7

Party at the Weasleys: complete Year 4, Chapter 9

Become a Prefect: complete Year 4, Chapter 11

Grand Pranksters': complete Year 4, Chapter 16

Forbidden Forrest: complete Year 4, Chapter 16

Valentine's Day: complete Year 4, Chapter 16, will resurface on Year 5, Chapter 7 complete

The Trials of Sir Cadogan: complete Year 5, Chapter 3

Clubs Tournament: complete Year 5, Chapter 3 and have the Club Secret Room unlocked

Romance Festival: complete Year 5, Chapter 5, will resurface on Year 5, Chapter 17 complete

The All Wizard Tournament: complete Year 5, Chapter 7

Valentine's Day #2: complete Year 5, Chapter 9

Enchanted Kiss: complete Year 5, Chapter 12

Ticket to Love: complete Year 5, Chapter 12

The Quibbler: complete Year 5, Chapter 14

The Great Hogwarts Cookoff: complete Year 5, Chapter 18

O.W.L.s: complete Year 5, Chapter 24

Portrait Panic: complete Year 5, Chapter 30

Gringotts and Dragons: complete Year 6, Chapter 5

Cursebreaker: complete Year 6, Chapter 6

Head Kid: complete Year 6, Chapter 25

Seasonal Special Adventures [ ]

(these only surface during the month of October for Hallowe'en adventures, or during December for Christmas adventures)

The Hallowe'en Feast

Howling Hallowe'en

Dueling Death Days

Halloween Curse (Godric's Hollow)

Christmas at Hogwarts

Christmas with the Weasleys

Gift of Gratitude

Holiday at Hogwarts

Quidditch Special Adventures [ ]

(occur during the Quidditch season)

Comet: complete Quidditch Season 1, Chapter 8

Season 1 House Cup: complete Quidditch Season 1, Chapter 11

Respect, Rivalry, and Rath: complete Quidditch Season 2, Chapter 8

Season 2 House Cup: complete Quidditch Season 2, Chapter 11

The Legendary Snitch of Hogsmeade: complete Quidditch Season 3, Chapter 8

Season 3 House Cup: complete Quidditch Season 3, Chapter 11

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List of Special Adventures & When They Start

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  • Walkthroughs

Harry Potter Hogwarts Mystery

Hello everyone, welcome to our Walkthrough for Chapter Thirteen of Year Seven of Harry Potter Hogwarts Mystery. During the previous chapter, you visited the Department of Magical Accidents and Catastrophes. Much to your surprise, Mad-Eye was the one to meet you there. He explained that the Head of Department was busy, so he took it upon himself to give you your first assignment with the department. He told you that a wand misfired in Garrick Ollivander’s shop, so he asked you to interview Mr. Ollivander and find out what happened. Upon visiting the shop, Mr. Ollivander said he doesn’t remember a wand misfiring. You asked him to look for the wand, but unfortunately, he had to leave to attend the meet-and-greet event by the opera diva, Zenith Xeep. You went with him to Leaky Cauldron, where you met Madam Xeep, and learned about the new hair product she’s promoting – Xeep’s Luscious Locks Solution. Rita Skeeter was also there, and you learned that she’s been covering Madam Xeep’s career for quite a while. Before you left the place, Madam Xeep gave you a free sample of her product. Afterward, you went back to Ollivander’s shop where Mr. Ollivander found the malfunctioning wand. Upon inspecting it, he realized that the wand is fake, meaning that someone stole the real wand from this shop. He checked his ledger and saw that Madam Villanelle was the only other person in his shop that day. You went to Flourish and Blotts and talked to her about it. Unfortunately, she couldn’t remember anything. After a short conversation with her, you realized that both she and Mr. Ollivander used Xeep’s Luscious Locks Solution. You figured out that the product is likely a powerful memory-erasing potion, so you quickly decided to report to Moody and inform him about everything. Before that, you can complete lessons and assignments. Proceed to the Defence Against the Dark Arts classroom when you are ready.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

To unlock the Gnome lesson, you will need to earn a total of nine stars from Defence Against the Dark Arts classes. Select the class duration you prefer, and hit start when you are ready to begin.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

As usual, focus on 5-cost actions whenever they are available, to save some energy.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Try your best to complete all the mini-tasks successfully for some extra Courage points.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Return to the classroom once you obtain enough stars to unlock the lesson.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Completing the Gnome lesson requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task if your energy bar is empty.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

During the lesson, Bill will ask you a question about Gnomes.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Once you’re done with the lesson, head to the Ministry Office to start the assignment.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Amos Diggory will tell you that the Beast Division needs your assistance once again.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He’ll say that Celestina Warbeck’s new song caused her fans to discuss it in depth through the owl post.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will wonder why the Beast Division is worried about the post.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mr. Diggory will explain that the increased owl activity caught the attention of Muggle bird-watchers.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He’ll ask you to investigate the matter.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will happily accept the assignment.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will need to complete several tasks in order to finish the assignment. You can feel free to do them in any order you prefer.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

While doing these tasks, it is recommended to select the duration that matches their stars requirements.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

As always, prioritize 5-cost actions if you are looking to save as much energy as possible.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

As for the mini-tasks, completing each of those will grant you some attribute points, so try to complete them all.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Head back to the Ministry Office once you finish all of the tasks.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell Mr. Diggory that you’ve completed your investigation.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will be curious to hear what you’ve learned.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will sum up everything you learned while investigating the matter.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Thankfully, the Muggle-Worthy Excuse Committee managed to deal with the situation.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will be happy to hear that.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mr. Diggory will thank you for your assistance.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will receive the reward for completing the assignment.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Now that you’ve completed lessons and assignments, you can continue the story. Head to the Department of Magical Accidents and Catastrophes when you are ready to talk to Moody.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you are curious to see what they have to say.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will ask if both Ben and you are all right.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell him you are fine since neither of you used Zenith Xeep’s product.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will say that he sent Obliviators to restore the shopkeepers’ memories as soon as he received your owl.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will ask if they had any luck restoring the missing memories.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Unfortunately, the Obliviators weren’t able to do much for the shopkeepers.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

However, they are determined to do everything in their power to help.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will then ask you to give him a full report on everything that happened since you went to Ollivander’s.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Discussing the details requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task if your energy bar is empty.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Be sure to slide the screen left and right to see all the available actions. There are 5-cost actions linked to Ben, Moody, and your character. Focus on those if you want to save some energy.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will sum up your report.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will ask if Zenith was giving out samples at her meet-and-greet.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will figure out there are countless vials in Diagon Alley.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Moody will inform you that the Ministry is already collecting the vials.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Unfortunately, they haven’t been able to locate Zenith Xeep.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll figure out that someone told her that the Ministry is confiscating the vials.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will be quite certain she is involved in the whole thing.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will wonder why she got involved.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will explain there are plenty of reasons why that could be the case.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will say it is possible someone is forcing her to help.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

According to Ben, she might be doing it out of revenge.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Moody will point out that greed could also be one of the reasons.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will ask for your opinion. There are three options to choose from. This choice will be referenced later on, but it won’t significantly impact the story, so feel free to pick the option you prefer.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will say that anything is possible, and he will ask you not to disregard any plausible theory.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will agree to keep an open mind.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

As for your next assignment, he will task you with finding a way to restore the shopkeepers’ memories.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He’ll also warn you not to do anything else without consulting him first.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will nod your head in agreement.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will ask if you still have the sample of Zenith Xeep’s product.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll say that you do.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Mad-Eye will suggest taking the sample to a skilled potion maker.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll quickly decide to see if Penny might be able to help you.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will need to wait three hours until Penny is ready to see you. Since you will likely be low on energy at this point, it is recommended to wait, and let your energy recharge in the meantime.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

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Head to the Courtyard once the waiting time is over.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

When you arrive, you will notice the speech bubbles above some of the characters. Tap on those if you are interested to see what they have to say.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will thank Penny for agreeing to meet with him and you.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll be happy to see the best Potions student.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will be glad to see you and Ben.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

As it seems, she heard that you started at the Department of Magical Accidents and Catastrophes.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll wonder what part has been your favorite so far. There are three options to reply with. This choice won’t have any big impact on the story, so feel free to pick the option you prefer.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will ask if there is anything she can help you with.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will ask her to take look at the sample of Zenith Xeep’s product.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll examine it and say that she’s never heard of it.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will be curious to know why you are interested in a hair potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll explain that it is not really a hair potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will add that someone’s been using it to tamper with people’s memories.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will ask you to tell her everything you know about the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Telling Penny about the potion requires earning five stars within an hour. Three stars are needed to pass.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Be sure to slide the screen left and right to see all the available actions. There are 5-cost actions tied to Ismelda, Ben, and Penny. Prioritize their actions if you want to save some energy.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will conclude that the potion is very complex.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Unfortunately, she won’t be able to tell you much about the ingredients used to brew the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will apologize for letting you down.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll smile and say there’s no need for her to apologize.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will wonder what to do next.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll realize that you have only one option – talking to Professor Snape.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben won’t like that idea.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll remind him that you are doing it as part of your Ministry assignment.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will happily offer to go with you and help you with your Ministry assignment.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will definitely like the idea of Penny going with you to Professor Snape.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will ask you to meet with him at the Training Grounds when you are done.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Shortly after, he will leave the courtyard.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will say that some things about Ben haven’t really changed.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will say you are glad he isn’t as reckless as he was during the fifth year.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will give you a serious look.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will be surprised to see her so serious.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll tell you she is worried about all of your friends.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Unfortunately, most of them didn’t get to see each other very often recently.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell her there’s nothing to worry about.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll suggest focusing on helping the shopkeepers regain their memories.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will say that Professor Snape’s class should be ending soon.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Proceed to the Potions classroom when you are ready.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

The Potions Master will be surprised to see you in his classroom.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell him you need his help.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Snape will wonder why he would agree to take a look at the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will tell him it is part of your assignment for the Ministry of Magic.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll say that you need to find a way to reverse the effects of the memory-erasing potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will add that Mr. Ollivander and Madam Villanelle have already been affected.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll also say she was unable to figure out the ingredients used in brewing the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Professor Snape will ask if it is strictly Ministry business, or if you are still searching for ‘R’. There are two options to reply with. Both options will end up with a similar outcome, so feel free to pick the option you prefer.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

In the end, Snape will agree to examine the potion. He will ask Penny and you to take notes on everything he says.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Taking notes for Snape requires earning five stars within eight hours. All five stars are needed to pass.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

The only 5-cost action here is linked to Professor Snape. Prioritize his actions if you want to save a bit of energy.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Professor Snape will say that the potion is fairly similar to the Forgetfulness Potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll ask him about the ingredients of the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will say that you’ve heard something about valerian and lavender.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will tell you that valerian sprigs are used in the Forgetfulness Potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll recall Madam Villanelle saying she was soothed by the lavender scent of the potion.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Professor Snape will say that lavender is used in several potions. He will wonder if you can even name one such potion. There are three options to choose from. The correct options are Fire-Breathing Potion and Sleeping Draught. If you select the first option, Snape will give you 5 House Points.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will ask the Professor about the other ingredients.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will tell you he needs more time to determine all of the ingredients and create a counter-serum.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Penny will say she is going to stay and help Professor Snape.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll decide to go to the training grounds to see Ben.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will need to wait three hours until Ben is ready to meet with you. Since you will probably be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Head to the Training Grounds once the waiting time is over.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell Ben that Professor Snape is working on creating a counter-serum.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will ask how long it will take for the counter-serum to be ready.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will say it will probably take a while since the potion is very complicated.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben won’t like the idea of sitting idly and waiting.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will suggest going after Madam Xeep.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He’ll point out that she might have the missing wand.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You can choose whether you want to agree with him, or remind him of Moody’s warning. This choice will be referenced later on. If you want to keep your word to Mad-Eye, it is recommended to go with the second option.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Either way, you will end up agreeing to go with Ben.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will say that you still need to figure out how to find Madam Xeep.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will tell him that Rita Skeeter might know where Zenith Xeep is. After all, she’s been covering her career for quite a while.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will suggest you offer Rita an exclusive interview in exchange for information on Madam Xeep.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll admit you’d rather duel the Wampus Cat again than deal with Rita.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will say he heard how you defeated the Wampus Cat with wandless magic.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll tell him that the Wampus Cat knocked your wand, so you resorted to using wandless magic.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will wonder why he is so interested in it.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Ben will say that you should be ready for anything.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He’ll tell you he’d like to try wandless magic against you.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will say that wandless magic is extremely difficult to perform.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Still, Ben will be determined to give it a try.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will suggest starting with a regular duel first.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

The task window will display all the relevant information, so hit Start when you are ready to begin.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

This duel will either be very easy or relatively challenging, based on your attribute levels. If you took your time to progress through the story and completed most of the side quests and adventures, your attribute levels should be much higher than Ben’s, which will give you a significant advantage. However, if you rushed through the story, and ignored most of the optional content, you might have trouble winning this duel. One strategy you can use involves going Aggressive during the first turn and casting Incendio. If you get a burning effect on Ben, you can go Aggressive or Sneaky during the second round and use Depulso or Flipendo. This should be enough to win the duel, as long as you don’t get stunned. This strategy won’t always work, but it should give you a solid chance of winning.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Once you are done, Ben will try using wandless magic.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Unfortunately, it won’t work for him, so you will decide to demonstrate it by casting Knockback Jinx wandlessly.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Your spell will work as intended, and Ben will be knocked off his feet.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You’ll help your friend get up, and he will admit he’s impressed.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

He will tell you to get in contact with Rita Skeeter while he checks some other sources.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Head to the Leaky Cauldron once you are ready to meet with Rita.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Upon arriving, you will be able to interact with some of the characters by tapping on the speech bubbles above them.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will thank Rita for agreeing to meet with you.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will admit she didn’t want to turn down the opportunity to interview you.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Apparently, she is familiar with some of your latest accomplishments.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will ask her about Madam Xeep’s current whereabouts.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll be curious to know why you are so interested in finding Zenith Xeep.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will wonder if it has anything to do with one of your Ministry assignments. There are three options to reply with. If you don’t want to reveal anything to Rita, it is recommended to select the third option.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will wonder if the question was part of her interview.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Rita will shake her head and say she wants something way more sensational.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She’ll explain that sensational news sells far more than anything else.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

In other words, she will ask you some questions, and you will need to provide sensational answers.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Shortly after, the interview will start. The task window will display all the relevant information, so hit Start when you are ready to begin.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

The interview will be fairly similar to most of the friend activities. Simply select the options that are exciting or sensational, and you won’t have any trouble completing the interview. Below are some of the questions and answers to them.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Rita will be very satisfied with your answers.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will ask her to tell you where Zenith Xeep is.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will tell you she wants another thing from you before she answers your question.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You definitely won’t be happy with her altering the deal.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Rita will explain that she needs something big for her readers.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

According to her, the Ministry is planning something big.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will ask you to find out what the Ministry is planning, if you want her to tell you where Zenith Xeep is.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Having no other options, you will agree to her proposition.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Rita will ask you to break into one particular office within the Ministry.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Needless to say, doing something like that is incredibly risky.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Rita will be quite sure you have what it takes to pull it off.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

You will ask her whose office you are supposed to break into.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

She will tell you that you need to break into the office of Dolores Umbridge, Head of the Improper Use of Magic Office.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

This will mark the end of Chapter 13 of Year 7. Hit the Collect button to claim your rewards.

Harry Potter Hogwarts Mystery Walkthrough Year 7 Chapter 13

Now that’s an interesting turn of events. Breaking into the office of Dolores Umbridge won’t be easy, to say the least. Will you be able to pull it off? What will happen if you get caught? Find out in the next chapter of Harry Potter Hogwarts Mystery! Thank you for reading.

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Hogwarts Cafe

Festival Fun

Introduction.

Hello everyone, welcome to our Walkthrough section for the Festival Fun adventure of Harry Potter Hogwarts Mystery. This adventure is available for students of Year 5 and above and it should unlock upon reaching Chapter 6 of Year 5. During this adventure, you will learn that Hogwarts is planning a celebration of magic.

This festival will include outdoor lessons, dueling, games, face-painting, dancing, and much more. Most importantly, this will be the perfect opportunity to invite the person you fancy on a date. However, before you decide who to ask out, you will learn that you have a secret admirer. Who could this secret admirer be? And who will be your festival date? Dive right in and find out!

Once you start the adventure, you will have 4 days and 17 hours to complete it. This should be enough time, as long as you don’t let too much energy go to waste. Our Walkthrough will aim to help you optimize energy usage and point out all of the important choices and dialogues.

Like most other adventures, Festival Fun also consists of four parts. Each of these parts will be covered in detail and the links for them can be found below. So, what are you waiting for? It’s time for some Festival Fun!

Walkthrough

This adventure is done in several parts. Use the links below to go through this awesome adventure.

Good luck and have fun students!

Harry Potter Wiki

Creature Activity in Harry Potter: Hogwarts Mystery

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Creature Activity HM

An owl sitting atop a Royal Mail post box in the Magical Creatures Reserve

The plot details of creature activity in Harry Potter: Hogwarts Mystery . [1]

  • 1.1 Department of Magical Law Enforcement
  • 1.2 The Romanian Dragon Sanctuary
  • 1.3 The Wizarding Wireless Network
  • 1.4 The Department of Magical Transportation
  • 1.5 St Mungo's
  • 1.6 The Chinese Dragon Sanctuary
  • 1.7 The Department for the Regulation and Control and Magical Creatures
  • 1.8 Eeylops Owl Emporium
  • 1.9 The Swedish Dragon Reservation
  • 1.10 Gringotts
  • 1.11 Diagon Alley Apothecary
  • 1.12 Borgin and Burkes
  • 1.13 Florean Fortescue's Ice Cream Parlour
  • 1.14 Ollivanders
  • 1.15 Flourish and Blotts
  • 1.16 The Three Broomsticks
  • 1.17 Witch Weekly
  • 2.1 The Three Broomsticks
  • 2.2 Gringotts
  • 2.3 The Department for the Regulation and Control of Magical Creatures
  • 2.4 The Department of Magical Accidents and Catastrophes
  • 2.5 A Knockturn Alley Shop
  • 2.6 Diagon Alley Apothecary
  • 2.7 The Wizarding Wireless Network
  • 2.8 Madam Puddifoot's Tea Shop
  • 2.9 Witch Weekly
  • 2.10 Florean Fortescue's Ice Cream Parlour
  • 2.11 The Department of Magical Games and Sports
  • 2.12 Flourish and Blotts
  • 2.13 The Quibbler
  • 2.14 The Department of Magical Transportation
  • 2.15 St Mungo's
  • 2.16 The Daily Prophet
  • 2.17 Magical Menagerie
  • 2.18 Potage's Cauldron Shop
  • 2.19 The Romanian Dragon Sanctuary
  • 2.20 Hogsmeade Post Office
  • 2.21 Shyverwretch's Venoms and Potions
  • 2.22 The Swedish Dragon Reservation
  • 2.23 The Department of Magical Law Enforcement
  • 3.1 St Mungo's
  • 3.2 The Department of Magical Accidents and Catastrophes
  • 3.3 Florean Fortescue's Ice Cream Parlour
  • 3.4 Gringotts
  • 3.5 The Wizarding Wireless Network
  • 3.6 Borgin and Burkes
  • 3.7 The Norwegian Dragon Sanctuary
  • 3.8 Eeylops Owl Emporium
  • 3.9 Flourish and Blotts
  • 3.10 The Daily Prophet
  • 3.11 The Swedish Dragon Reservation
  • 3.12 The Department for the Regulation and Control of Magical Creatures
  • 3.13 The Department of Magical Law Enforcement
  • 3.14 Zonko's Joke Shop
  • 3.15 Witch Weekly
  • 3.16 The Romanian Dragon Sanctuary
  • 3.17 A Knockturn Alley Shop
  • 3.18 Ollivanders
  • 3.19 The Department of Magical Games and Sports
  • 3.20 The Swedish Dragon Reservation
  • 3.21 Dervish and Banges
  • 4.1 Potage's Cauldron Shop
  • 4.2 Gladrags Wizardwear
  • 4.3 The Daily Prophet
  • 4.4 The Leaky Cauldron
  • 4.5 The Department of Magical Accidents and Catastrophes
  • 4.6 The Swedish Dragon Reservation
  • 4.7 Witch Weekly
  • 4.8 The Department for the Regulation and Control of Magical Creatures
  • 4.9 The Wizarding Wireless Network
  • 4.10 Madam Puttifoot's Tea Shop
  • 4.11 Hogsmeade Post Office
  • 4.12 The Department of Magical Law Enforcement
  • 4.13 The Three Broomsticks
  • 4.14 Gringotts
  • 4.15 Diagon Alley Apothecary
  • 4.16 Florean Fortescue's Ice Cream Parlour
  • 4.17 St Mungo's
  • 4.18 Zonko's Joke Shop
  • 4.19 The Romanian Dragon Sanctuary
  • 4.20 Eeylops Owl Emporium
  • 4.21 The Quibbler
  • 4.22 Department Of Magical Artefacts
  • 5.1 The Department of Magical Accidents and Catastrophes
  • 5.2 Witch Weekly
  • 5.3 The Daily Prophet
  • 5.4 The Department of Magical Education
  • 5.5 The Three Broomsticks
  • 5.6 The Romanian Dragon Sanctuary
  • 5.7 Madam Puddifoot's Tea Shop
  • 5.8 Gringotts
  • 5.9 The Quibbler
  • 5.10 The Department of Magical Law Enforcement
  • 5.11 Magical Menagerie
  • 5.12 St Mungo's
  • 5.13 Hogsmeade Post Office
  • 5.14 Ollivanders
  • 5.15 The Leaky Cauldron
  • 5.16 The Wizarding Wireless Network
  • 5.17 The Norwegian Dragon Sanctuary
  • 5.18 Wands by Gregorovitch
  • 5.19 Eeylops Owl Emporium
  • 5.20 The Swedish Dragon Reservation
  • 5.21 The Department of Magical Transportation
  • 5.22 Diagon Alley Apothecary
  • 5.23 Borgin and Burkes
  • 5.24 Flourish and Blotts
  • 5.25 The Department for the Regulation and Control of Magical Creatures
  • 6.1 Witch Weekly
  • 6.2 Gringotts
  • 6.3 The Department for the Regulation and Control of Magical Creatures
  • 6.4 St Mungo's
  • 6.5 Diagon Alley Apothecary
  • 6.6 The Swedish Dragon Reservation
  • 6.7 The Department of Magical Accidents and Catastrophes
  • 6.8 The Department of Magical Games and Sports
  • 6.9 The Daily Prophet
  • 6.10 The Leaky Cauldron
  • 6.11 Wands by Gregorovitch
  • 6.12 The Wizarding Wireless Network
  • 6.13 Eeylops Owl Emporium
  • 6.14 The Department of Magical Transportation
  • 6.15 The Chinese Dragon Sanctuary
  • 6.16 The Swedish Dragon Sanctuary
  • 6.17 The Romanian Dragon Sanctuary
  • 6.18 The Quibbler
  • 7.1 Witch Weekly
  • 7.2 Department for the Regulation and Control of Magical Creatures
  • 7.3 St Mungo's
  • 7.4 The Chinese Dragon Sanctuary
  • 7.5 Mr Mulpepper's Apothecary
  • 7.6 The Daily Prophet
  • 7.7 Gringotts
  • 7.8 The Department of Magical Accidents and Catastrophes
  • 7.9 Flourish and Blotts
  • 7.10 Hogsmeade Post Office
  • 7.11 The Norwegian Dragon Sanctuary
  • 7.12 The Quibbler
  • 8.1 St Mungo's
  • 8.2 The Daily Prophet
  • 8.3 The Department for the Regulation and Control of Magical Creatures
  • 8.4 Zonko's Joke Shop
  • 8.5 Gringotts
  • 8.6 The Department of Magical Law Enforcement
  • 8.7 The Swedish Dragon Reservation
  • 8.8 The Norwegian Dragon Sanctuary
  • 8.9 The Three Broomsticks
  • 8.10 The Department of Magical Accidents and Catastrophes
  • 8.11 The Romanian Dragon Sanctuary
  • 9.1 Norwegian Dragon Sanctuary
  • 9.2 The Three Broomsticks
  • 9.3 Gringotts
  • 9.4 Dervish and Banges
  • 9.5 The Department of Magical Accidents and Catastrophes
  • 9.6 The Wizarding Wireless Network
  • 9.7 The Daily Prophet
  • 9.8 The Department of Magical Education
  • 9.9 The Chinese Dragon Sanctuary
  • 9.10 The Department of Magical Transportation
  • 9.11 Witch Weekly
  • 10.1 Gringotts
  • 10.2 The Daily Prophet
  • 10.3 St Mungo's
  • 10.4 Magical Menagerie
  • 10.5 The Chinese Dragon Sanctuary
  • 10.6 Gladrags Wizardwear
  • 11 Behind the scenes
  • 12 Notes and references

Department of Magical Law Enforcement [ ]

Matthew Jenkins is requesting a Sneaky creature to test the security of their holding cell in Department of Magical Law Enforcement .

  • Duration : 16h
  • Criteria : a Sneaky creature
  • Task : to test the security of their holding cell
  • Location : Department of Magical Law Enforcement
  • Right choice : Matthew Jenkins is happy to report that Creature is just the right creature for the Ministry's assignment.
  • Wrong choice :
  • Introduce : The Minister for Magic was greatly impressed by Creature's behaviour and poise.
  • Do Not Introduce :
  • Matthew reports that is hard at work. Creature seems content in its work on behalf of the Ministry of Magic.
  • Well behaved : Matthew Jenkins's current task at the Ministry is going better than expected since Creature is so well behaved.
  • Not well behaved :
  • Aurors are finishing up their work and will soon hand Creature off the Department of Magical Transportation for its return journey. Creature seems content right now.

Thanks to the Creature, the Ministry was able to complete their tests successfully!

Addresser is requesting a Dangerous creature to help with a sting operation at The Department of Magical Law Enforcement.

  • Duration : 10h
  • Criteria : a Dangerous creature
  • Task : to help with a sting operation
  • Location : The Department of Magical Law Enforcement
  • Addresser has submitted the necessary paperwork to declare Creature's arrival at the Ministry. Creature seems content in its work on behalf of the Ministry of Magic.
  • No response : Addresser has moved on and no longer needs your input
  • Well behaved : Creature's task is going better than expected since it is so well behaved.
  • Not well behaved
  • Right choice : Addresser is happy to report that Creature is just the right creature for the Ministry's assignment
  • Right choice : Addresser is happy to report that Creature is just the right creature for job

Thanks to Creature, the Ministry caught the criminals in the act during their sting!

The Romanian Dragon Sanctuary [ ]

Addresser is requesting a Draconic creature to provide companionship to a lonely Ukrainian Ironbelly who needs a friend at The Romanian Dragon Sanctuary .

  • Duration : 1d
  • Criteria : a Draconic creature
  • Task : to provide companionship to a lonely Ukrainian Ironbelly who needs a friend
  • Location : The Romanian Dragon Sanctuary

The Wizarding Wireless Network [ ]

Addresser is requesting a Dangerous creature to be featured in this special, 'Deadliest Magical Creatures Countdown' at The Wizarding Wireless Network .

  • Task : to be featured in this special, 'Deadliest Magical Creatures Countdown'
  • Location : The Wizarding Wireless Network
  • Well behaved : Creature is so well behaved that multiple sources at The Wizarding Wireless Network have come forward to report being quite impressed.
  • Allow : Creature is a highlight of the feature and has gained a fan base.
  • Creature is hard at work in The Wizarding Wireless Network. Creature seems content in its work for The Wizarding Wireless Network and and is becoming a favourite among the staff.
  • Trick : Creature performed the trick perfectly to the delight of all involved.
  • Well behaved : Creature's current task is going better than expected since it is so well behaved.

Creature was deemed the most dangerous in the Dangerous Creature Countdown radio special!

The Department of Magical Transportation [ ]

Addresser is requesting a Small creature to test a new kennel design for humane kennel design at The Department of Magical Transportation .

  • Duration : 1d 6h
  • Criteria : a Small creature
  • Task : to test a new kennel design for humane creature transportation
  • Location : The Department of Magical Transportation

St Mungo's [ ]

Addresser is requesting a Venomous creature to study the effects of venomous creature bites at St Mungo's Dai Llewellyn Ward: Serious Bites

  • Criteria : a Venomous creature
  • Task : to study the effects of venomous creature bites
  • Location : St Mungo's Dai Llewellyn Ward: Serious Bites

Addresser is requesting an Avian creature to study the use of its feathers in healing potions at St Mungo's .

  • Criteria : an Avian creature
  • Task : to study the use of its feathers in healing potions
  • Location : St Mungo's
  • Well behaved : The healers at St Mungo's are impressed with how well behaved Creature is.
  • Creature is being prepared for the next part of the assignment. Creature seems content right now.
  • Start Now :
  • Snack Break : Creature enjoyed a tasty snack before its next task.
  • Right choice : Addresser was happy to report that Creature is just the right creature for the job.
  • Right choice : Creature is exactly the sort of creature that Addresser was hoping for to aid in their duties at St Mungo's.

St Mungo's could not have completed their study on magical feathers without Creature!

Addresser is requesting a Draconic creature for a study on Dragon Pox at St Mungo's .

  • Task : for a study on Dragon Pox

The Chinese Dragon Sanctuary [ ]

Addresser is requesting a Fiery creature for a comparative study of magical creature flames at The Chinese Dragon Sanctuary .

  • Criteria : a Fiery creature
  • Task : for a comparative study of magical creature flames
  • Location : The Chinese Dragon Sanctuary
  • Well behaved : Dragonologists from The Chinese Dragon Sanctuary are impressed by Creature's good behaviour and give you their regards.
  • Nap : Creature seems well rested after a quick nap.
  • Don't Nap :
  • Feed : Creature ate quite a bit. It must have been hungry!
  • Don't Feed :

Creature's flames were a critical part of the study of magical creature flames!

The Department for the Regulation and Control and Magical Creatures [ ]

Addresser is requesting a Harmless creature to raise the spirits of Ministry employees at The Department for the Regulation and Control of Magical Creatures .

  • Criteria : a Harmless creature
  • Task : to raise the spirits of Ministry employees
  • Location : The Department for the Regulation and Control of Magical Creatures

Addresser is requesting a Pest to test humane methods of removing unwanted creatures from wizarding homes at The Department for the Regulation and Control of Magical Creatures .

  • Criteria : a Pest
  • Task : to test humane methods of removing unwanted creatures from wizarding homes

Addresser is requesting a Flying creature to help inform the Ministry's classification system at The Department for the Regulation and Control of Magical Creatures .

  • Criteria : a Flying creature
  • Task : to help inform the Ministry's classification system
  • Right choice : Addresser is happy to report that Creature is just the right creature for the Ministry's assignment.
  • Allow : Creature appreciated the affection from Elena.
  • Ministry officials are wrapping up their work and preparing to send Creature home. Creature seems content in its work on behalf of the Ministry of Magic.

Thanks to Creature, the Ministry was able to update their classification system!

Eeylops Owl Emporium [ ]

Addresser is requesting a Flying creature to substitute for an owl who cane down with a cold at Eeylops Owl Emporium .

  • Duration : 8h
  • Task : to substitute for an owl who came down with a cold
  • Location : Eeylops Owl Emporium

The Swedish Dragon Reservation [ ]

Addresser is requesting an Equine creature for a mounted expedition into dragon territory at The Swedish Dragon Reservation .

  • Criteria : an Equine creature
  • Task : for a mounted expedition into dragon territory
  • Location : The Swedish Dragon Reservation
  • Creature has arrived at The Swedish Dragon Reservation. Creature seems content right now.
  • Allow : Creature was extremely well behaved in front of the camera and sat for a lovely photograph.
  • Right choice : Addresser from The Swedish Dragon Reservation reports Creature is just the right creature for the job!

The Dragonologists could not have completed their expedition without Creature's help!

Addresser is requesting a Pest to pester dragons in a study of dragons' capacity for patience at The Swedish Dragon Reservation .

  • Task : to pester dragons in a study of dragons' capacity for patience

Gringotts [ ]

Addresser is requesting a Sneaky creature to help a Curse-Breaker retrieve valuable goods from a cursed tomb at Gringotts .

  • Task : to help a Curse-Breaker retrieve valuable goods from a cursed tomb
  • Location : Gringotts
  • Creature is being prepared for the next part of the assignment.
  • Creature is continuing onto the next task. Creature seems with Addresser and their work on behalf of Gringotts.

The Curse-Breaker could not have retrieved the treasure without Creature's help!

Addresser is requesting an Aquatic creature to retrieve lost goblin treasure from a sunken city at Gringotts .

  • Duration : 20h
  • Criteria : an Aquatic creature
  • Task : to retrieve lost goblin treasure from a sunken city

Addresser is requesting a Harmless creature to help employees relax on their lunch breaks at Gringotts .

  • Task : to help employees relax on their lunch breaks
  • Gringotts employees were happy to see that Creature arrived on time. Creature seems content with Addresser and their work on behalf of Gringotts.
  • Allow : Creature's unique nature was key to breaking the curse. The Curse-breaker thanks you for your help.
  • Right choice : Gringotts management is quite impressed with how well Creature fits the requirements of this assignment.

Creature's soothing presence made for a memorably relaxing lunch break at Gringotts!

Addresser is requesting a Draconic creature to break a curse that can only be removed by dragon fire at Gringotts .

  • Task : to break a curse that can only be removed by dragon fire

Diagon Alley Apothecary [ ]

Addresser is requesting a Land creature for a humane study of its magical properties.

  • Criteria : a Land creature
  • Task : for a humane study of its magical properties
  • Location : Diagon Alley Apothecary

Borgin and Burkes [ ]

Addresser is requesting a Venomous creature for purposes that seem rather questionable but are still technically legal at Borgin and Burkes .

  • Task : for purposes that seem questionable but are still technically legal
  • Location : Borgin and Burkes

Florean Fortescue's Ice Cream Parlour [ ]

Addresser is requesting a Small creature to test ice cream flavours formulated for magical creatures at Florean Fortescue's Ice Cream Parlour .

  • Task : to test out ice cream flavours for magical creatures
  • Location : Florean Fortescue's Ice Cream Parlour

Ollivanders [ ]

Addresser is requesting a Sneaky creature to study the magical properties of different wand cores at Ollivanders .

  • Task : to study the magical properties of different wand cores
  • Location : Ollivanders

Flourish and Blotts [ ]

Addresser is requesting a Strong creature to protect customers from the latest edition of The Monster Book of Monsters at Flourish and Blotts .

  • Criteria : a Strong creature
  • Task : to protect customers from the latest edition of The Monster Book of Monsters
  • Location : Flourish and Blotts
  • Attempt Trick : Creature performed the trick perfectly to the delight of all involved.
  • Do Not Attempt :
  • Right choice : Addresser reports that Creature is exactly what flourish and Blotts was hoping for.
  • Well behaved : Addresser is impressed by how well behaved Creature is around the customers at Flourish and Blotts.

Creature was brilliant protecting customers from The Monster Book of Monsters!

The Three Broomsticks [ ]

Addresser is requesting a Dangerous creature to protect a shipment of Butterbeer from thirsty thieves at The Three Broomsticks

  • Task : to protect a shipment of Butterbeer from thirsty thieves
  • Location : The Three Broomsticks
  • Right choice : Addresser has given Creature at The Three Broomsticks. Creature's current task is going better than expected since it is so well behaved.
  • Right choice : Addresser is impressed by how well behaved Creature is around the customers at Three Broomsticks.
  • Right choice : Addresser reports that Creature is exactly what The Three Broomsticks was hoping for.
  • Creature is finished with its assignment at Three Broomsticks and will return home soon. Creature seems content right now.

Creature's protection of the Butterbeer made it a hero at the Three Broomsticks!

Witch Weekly [ ]

Addresser is requesting a Dangerous creature for a photoshoot to help boost sales figures at Witch Weekly .

  • Duration : 20h/1d
  • Task : for a photoshoot to help boost sales figures
  • Location : Witch Weekly

Addresser is requesting a Strong creature to protect a shipment of Butterbeer from thirsty thieves at The Three Broomsticks

Addresser is requesting a Venomous creature to break a curse that can only be removed with magical venom at Gringotts .

  • Task : to break a curse that can only be removed with magical venom

Addresser is requesting a Sneaky creature to test the security of their vaults at Gringotts .

  • Task : to test the security of their vaults
  • Well behaved : Addresser from Gringotts reports that Creature is extremely well behaved.
  • Do Not Attempt Trick :

Creature identified several gaps in the security of the vaults at Gringotts!

Addresser is requesting an Equine creature to help transport an important client at Gringotts .

  • Task : to help transport an important client
  • A goblin sends word that a motion to make Creature an official Gringotts mascot was nearly passed and failed only on the narrowest of margins. Creature seems content right now.

Creature helped transport the Gringotts client with grace and poise!

The Department for the Regulation and Control of Magical Creatures [ ]

Addresser is requesting a Harmless creature to entertain a visiting dignitary at The Department for the Regulation and Control of Magical Creatures .

  • Task : To entertain a visiting dignitary

Addresser is requesting a Dangerous creature to help inform the Ministry's classification system at The Department for the Regulation and Control of Magical Creatures .

  • Duration : 16h/1d
  • Duration : 4h

Addresser is requesting a Strong creature to help them study illegal creature-trafficking patterns at The Department for the Regulation and Control of Magical Creatures .

  • Task : to help them study illegal creature-trafficking patterns

Addresser is requesting a Land creature to join an exhibition of magical terrestrial creatures at The Department for the Regulation and Control of Magical Creatures .

  • Task : to join an exhibition of magical terrestrial creatures

The Department of Magical Accidents and Catastrophes [ ]

Addresser is requesting a Sneaky creature to confiscate a cursed Muggle item from a store in London at The Department of Magical Accidents and Catastrophes .

  • Task : to confiscate a cursed Muggle item from a store in London
  • Location : The Department of Magical Accidents and Catastrophes

Addresser is requesting a Fiery creature to help burn evidence of a magical incident in the Muggle world at The Department of Magical Accidents and Catastrophes .

  • Duration : 10h/16h
  • Task : to help burn evidence of a magical incident in the Muggle world.

Addresser is requesting a Flying creature to help track down some loose Golden Snitches in the countryside at The Department of Magical Accidents and Catastrophes .

  • Task : to help track down some loose Golden Snitches in the countryside

A Knockturn Alley Shop [ ]

Addresser is requesting a Dangerous creature to discourage theft at Knockturn Alley Shop .

  • Task : to discourage theft
  • Location : A Knockturn Alley Shop
  • Right choice : Addresser reports that Creature is exactly what A Knockturn Alley Shop was hoping for.
  • Addresser reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content with Addresser and working for A Knockturn Alley Shop.

The thieves of A Knockturn Alley Shop didn't even think of stealing while Creature was around!

Addresser is requesting a Fiery creature for a humane study of its magical properties at Diagon Alley Apothecary.

Addresser is requesting a Dangerous creature to be featured in the special, 'Deadliest Magical Creatures Countdown' at The Wizarding Wireless Network .

  • Task : to be featured in the special, 'Deadliest Magical Creatures Countdown'

Madam Puddifoot's Tea Shop [ ]

Addresser is requesting a Small/Harmless creature to entertain customers as part of a 'Creature Cafe' special event at Madam Puddifoot's Tea Shop .

  • Duration : 1d 6h/16h
  • Task : to entertain customers as part of a 'Creature Cafe' special event
  • Location : Madam Puddifoot's Tea Shop
  • Right choice : Addresser reports that Creature is exactly what Madam Puddifoot's Tea Shop was hoping for.
  • Creature is working hard and preparing for the next task. Creature seems content right now.
  • Well behaved : Addresser is impressed by how well behaved Creature is around the customers at Madam Puddifoot's Tea Shop.

Madam Puddifoot says that Creature helped love bloom at the Creature Cafe event!

  • Duration : 20h/16h

Addresser is requesting a Pest for a story about witches and wizards who learned to love their household pests at Witch Weekly .

  • Duration : 4h/16h/20h
  • Task : for a story about witches and wizards who learned got love their household pests

Addresser is requesting a Small creature to take part in a photoshoot of adorable magical creatures at Witch Weekly .

  • Task : to take part in a photoshoot of adorable magical creatures
  • Right choice :
  • Wrong choice : Creature is not the type of creature that Addresser was looking for, but Creature will be helpful in other way.
  • Well behaved : Creature is so well behaved that multiple sources at Witch Weekly have come forward to report being quite impressed.
  • Allow : Creature appreciated the affection from Addresser.

Creature was so adorable that it was the star of the p

Addresser is requesting an Avian creature to test ice cream flavours formulated for magical creatures at Florean Fortescue's Ice Cream Parlour .

The Department of Magical Games and Sports [ ]

Addresser is requesting a Draconic creature to substitute in a dragon race at The Department of Magical Games and Sports .

  • Task : to substitute in a dragon race
  • Location : The Department of Magical Games and Sports
  • Right choice : Addresser is happy to report that Creature is just the right creature for the Ministry' assignment.
  • Right choice : Addresser is happy to report that Creature is just the right creature for the job.

Creature won the dragon race! Addresser was quite impressed.

The Quibbler [ ]

Addresser is requesting a Dangerous creature for an exclusive interview at The Quibbler .

  • Task : for an exclusive interview
  • Location : The Quibbler
  • Addresser thanks you for sending Creature and for aiding the cause of journalism. Creature seems content right now.
  • Right choice : Addresser from The Quibbler reports that Creature is exactly the sort of talent they were hoping for.
  • Addresser has reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content in its work for The Quibbler and is becoming a favourite among the staff.

The Quibbler claims that their interview with Creature was profoundly insightful!

Addresser is requesting a Large creature to help in the transportation of valuable goods at The Department of Magical Transportation .

  • Criteria : a Large creature
  • Task : to help in the transportation of valuable goods

Addresser is requesting a Flying creature to study the effects of its bite at St Mungo's Dai Llewellyn Ward: Serious Bites .

  • Task : to study the effects of its bite

Addresser requesting a Flying creature to deliver rare medicines to another hospital at St Mungo's .

  • Task : to deliver rare medicines to another hospital

Addresser is requesting a Small creature to entertain children in the visitor's tea room at St Mungo's .

  • Task : to entertain children in the visitor's tea room

The Daily Prophet [ ]

Addresser is requesting a Sneaky creature to help get the scoop on some new celebrity drama at The Daily Prophet .

  • Task : to help get some scoop on some new celebrity drama
  • Location : The Daily Prophet
  • Creature is hard at work in The Daily Prophet. Creature seems content in its work for The Daily Prophet and is becoming a favourite among the staff.
  • Right choice : Addresser from The Daily Prophet reports that Creature is exactly the sort of talent they were hoping for.
  • Well behaved : Creature is so well behaved that multiple sources at The Daily Prophet have come forward to report being quite impressed.

Creature helped The Daily Prophet uncover a scandalous celebrity scoop!

Addresser is requesting a Strong creature to help transport a printing press to a new facility at The Daily Prophet .

  • Task : to help transport a printing press to a new facility
  • The staff at The Daily Prophet say they will miss Creature dearly. Creature seems content in its work for The Daily Prophet and is becoming a favourite among the staff.

The Daily Prophet thanks you for Creature's help transporting the printing press!

Magical Menagerie [ ]

Addresser is requesting a Small creature to keep unpurchased creatures company as they await new customers at Magical Menagerie .

  • Task : to keep unpurchased creatures company as they await new customers
  • Location : Magical Menagerie
  • Addresser greeted Creature upon its arrival at Magical Menagerie. Creature seems content with Addresser and working for Magical Menagerie.
  • Allow : Creature proved to be popular with customers and will help attract new customers to the event.
  • Well behaved : Addresser is impressed by how well behaved Creature is around the customers at Magical Menagerie.
  • Mot well behaved :

Creature made many friends keeping creatures company at the Magical Menagerie!

Potage's Cauldron Shop [ ]

Addresser is requesting a Strong creature to move a shipment of especially large cauldrons at Potage's Cauldron Shop .

  • Duration : 1d/20h
  • Task : to move a shipment of especially large cauldrons
  • Location : Potage's Cauldron Shop
  • Creature has given Creature at Potage's Cauldron Shop. Creature seems content right now.
  • Photo : Creature was extremely well behaved in front of the camera and sat for a lovely photograph.
  • Creature is nearly finished with its assignment. Adresser reports being thankful for the help. Creature seems content with Addresser and working for Potage's Cauldron Shop.

Creature was brilliant at moving cauldrons at Potage's Cauldron Shop!

Addresser is requesting an Aquatic creature to investigate reports of a water dragon living in the sewers of Paris at The Romanian Dragon Sanctuary .

  • Task : to investigate reports of a water dragon living in the sewers of Paris

Hogsmeade Post Office [ ]

Addresser is requesting a Flying creature to help deliver letters and packages at Hogsmeade Post Office.

  • Task : to help deliver letters and packages
  • Location : Hogsmeade Post Office

Shyverwretch's Venoms and Potions [ ]

Addresser is requesting a Venomous creature to restock their supply of creature venom at Shyverwretch's Venoms and Potions .

  • Task : to restock their supply of creature venom
  • Location : Shyverwretch's Venoms and Potions

Addresser is requesting a Pest to pester dragons in a study of dragons ' capacity for patience at The Swedish Dragon Reservation .

The Department of Magical Law Enforcement [ ]

Addresser is requesting a Dangerous creature to guard a dangerous prisoner at The Department of Magical Law Enforcement .

  • Task : to guard a dangerous prisoner

Addresser is requesting a Strong creature to help rearrange hospital beds at St Mungo's .

  • Task : to help rearrange hospital beds

Addresser is requesting a Small creature to provide companionship to recovering patients at St Mungo's Janus Thickey Ward .

  • Task : to provide companionship to recovering patients
  • Location : St Mungo's Janus Thickey Ward

Addresser is requesting an Aquatic creature to collect underwater plants with healing properties at St Mungo's .

  • Task : to collect underwater plants with healing properties

Addresser is requesting a Venomous creature to collect its venom for use in potions at St Mungo's Poisoning Department .

  • Task : to collect its venom for use in potions
  • Location : St Mungo's Poisoning Department

Addresser is requesting a Venomous creature to study the properties of its venom and produce more effective antidotes at St Mungo's Poisoning Department .

  • Task : to study the properties of its venom and produce more effective antidotes

Addresser is requesting a Land creature to help guide an expedition gathering magical herbs from a forest at St Mungo's .

  • Task : to help guide an expedition gathering magical herbs from a forest

Addresser is requesting a Venomous creature to study the effects of venomous creature bites at St Mungo's Dai Llewellyn Ward: Serious Bites .

Addresser is requesting a Harmless creature to entertain children in the visitor's tea room at St Mungo's .

Addresser is requesting a Sneaky creature to confiscate a cursed Muggle item from a store in London at the Department of Magical Accidents and Catastrophes .

Addresser is requesting a Fiery creature to melt ice that formed as a result of a out-of-control Freezing Spell at The Department of Magical Accidents and Catastrophes .

  • Task : to melt ice that formed as a result of a out-of-control Freezing Spell

Addresser is requesting a Strong creature to test ice cream flavours formulated for magical creatures at Florean Fortescue's Ice Cream Parlour .

  • Task : test ice cream flavours formulated for magical creatures

Addresser is requesting a Land creature to help retrieve a goblin treasure from deep in the mountains at Gringotts .

  • Task : to help retrieve a goblin treasure from deep in the mountains
  • Addresser has reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content with Addresser and their work on behalf of Gringotts.

Gringotts has a new goblin treasure now thanks to Creature!

Addresser is requesting a Large creature to test the strength of their latest vault door design at Gringotts .

  • Task : to test the strength of their latest vault door design

Addresser is requesting a Dangerous creature to temporarily guard an important vault at Gringotts .

  • Task : to temporarily guard an important vault

Addresser is requesting a Sneaky creature to help investigators study recent break-in attempts at Gringotts .

  • Task : to help investigators study recent break-in attempts

Addresser is requesting a Dangerous creature to record its call for the special, 'Honks, Squeals and Roars: The Sounds of Nature' at The Wizarding Wireless Network .

  • Task : to record its call for the special, 'Honks, Squeals and Roars: The Sounds of Nature'
  • Right choice : Addresser from The Wizarding Wireless Network reports that Creature is exactly the sort of talent they were hoping for.
  • Addresser has reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content in its work for The Wizarding Wireless Network and is becoming a favourite among the staff.

Creature's call will be a highlight of the Sounds of Nature radio special!

Addresser is requesting an Avian creature to be featured for a nature documentary, 'Our Magical Feathered Friends' at The Wizarding Wireless Network .

  • Task : to be featured for a nature documentary, 'Our Magical Feathered Friends'
  • Not well behaved : Creature is so well behaved that multiple sources at The Wizarding Wireless Network have come forward to report being quite impressed.
  • Creature is hard at work in The Wizarding Wireless Network. Creature seems content right now.

Creature will get a starring radio documentary, 'Our magical Feathered Friends'!

The Norwegian Dragon Sanctuary [ ]

Addresser is requesting a Venomous creature to carefully study the resistance of dragon hide to venomous bites at The Norwegian Dragon Sanctuary .

  • Task : to carefully study of resistance of dragon hide to venomous bites.
  • Location : The Norwegian Dragon Sanctuary

Addresser is requesting a Flying creature to substitute for an owl who came down with a cold at Eeylops Owl Emporium .

Addresser is requesting a Harmless creature to participate in 'Creature Hour: Storytime with Magical Creatures' at Flourish and Blotts .

  • Task : to participate in 'Creature Hour: Storytime with Magical Creatures
  • Right choice : Addresser reports that Creature is exactly what Flourish and Blotts was hoping for.
  • Creature's assignment in Diagon Alley is complete, and Addresser is preparing to send it home. Creature seems content with Addresser and working for Flourish and Blotts.

Creature was a favourite of the children during Storytime with Magical Creatures.

Addresser is requesting a Pest for the 'before' picture of a pest-removal advertisement at The Daily Prophet .

  • Task : for a 'before' picture of a pest-removal advertisement

Addresser is requesting a Large creature to help transport a printing press to a new facility at The Daily Prophet .

  • Duration : 1d/8h

Addresser is requesting an Avian creature to be recorded in a study of magical bird calls at The Department for the Regulation and Control of Magical Creatures .

  • Task : to be recorded in a study for magical bird calls

Addresser is requesting a Sneaky creature to test the security of their holding cells in Department of Magical Law Enforcement .

  • Duration : 16h/20h
  • Task : to test the security of their holding cells
  • Right choice : Matthew Jenkins is happy to report that Niffler is just the right creature for the Ministry's assignment.

Addresser is requesting a Draconic creature to aid in the disposal of misprinted paperwork at The Department of Magical Law Enforcement .

  • Task : to aid in the disposal of misprinted paperwork

Zonko's Joke Shop [ ]

Addresser is requesting a Pest to serve as the shop mascot for a day at Zonko's Joke Shop .

  • Task : to serve as the shop mascot for a day
  • Location : Zonko's Joke Shop

Addresser is requesting a Draconic creature for a photoshoot to help boost sales figures at Witch Weekly .

  • Right choice : Addresser reports that Creature is exactly the sort of talent they were hoping for.
  • Addresser is preparing to send Creature home and thinks it will be a big hit with their readers. Creature seems content in its work for Witch Weekly and is becoming a favourite among the staff.

Witch Weekly got a large boost in sales after an amazing photoshoot with Creature!

Addresser is requesting a Harmless/Small creature to take part in a photoshoot of adorable magical creatures at Witch Weekly .

  • Criteria : a Harmless/Small creature

Creature was so adorable that it was the star of the photoshoot for Witch Weekly!

Addresser is requesting a Strong creature to help carry supplies for a group of Dragonologists at The Romanian Dragon Sanctuary .

  • Criteria : A Strong creature
  • Task : to help carry supplies for a group of Dragonologists

Dervish and Banges [ ]

Addresser is requesting a Sneaky creature to test the effectiveness of their latest line of Sneakoscopes at Dervish and Banges .

  • Task : to test the effectiveness of their latest line of Sneakoscopes.
  • Location : Dervish and Banges

Gladrags Wizardwear [ ]

Addresser is requesting an Avian/a Strong creature to try on a new line of hats designed for magical creatures at Gladrags Wizardwear .

  • Duration : 4h/1d
  • Criteria : an Avian/a Strong creature
  • Task : to try on a new line of hats designed for magical creatures
  • Location : Gladrags Wizardwear
  • Creature is working hard and preparing for the next task.
  • Right choice : Addresser reports that Creature is exactly what Gladrags Wizardwear was hoping for.
  • The residents of Hogsmeade have gathered to wish Creature a fond farewell on the completion of its assignment at Gladrags Wizardwear. Creature seems content with Addresser and working for Gladrags Wizardwear.

Creature struck a dashing figure trying on creature hats at Gladrags Wizardwear!

The Leaky Cauldron [ ]

Addresser is requesting a Strong creature to protect a shipment of Butterbeer from thieves at The Leaky Cauldron .

  • Task : to protect a shipment of Butterbeer from thieves
  • Location : The Leaky Cauldron

Addresser is requesting a Sneaky creature to see it can become friends with an ornery Hungarian Horntail at The Swedish Dragon Reservation .

  • Task : to see it can become friends with an ornery Hungarian Horntail
  • Right choice : Addresser from The Swedish Dragon Reservation reports Creature is just the right creature for the job.
  • Well behaved : Dragonologists from The Swedish Dragon Reservation are impressed by Creature's good behaviour and give you their regards.

Creature is now lifelong friends with the Hungarian Horntail!

  • Task : for a story about witches and wizards who learned to love their household pests
  • Duration : 1d 6h/1d

Addresser is requesting a Pest for a study on pests who have been successfully tamed at The Department for the Regulation and Control of Magical Creatures .

  • Duration : 20h/8h
  • Task : for a study on pests who have been successfully tamed
  • Duration : 1d/1d 6h

Addresser is requesting a Land creature for a documentary on terrestrial magical creatures at The Wizarding Wireless Network .

  • Task : for a documentary on terrestrial magical creatures

Madam Puttifoot's Tea Shop [ ]

Addresser is requesting a Small creature to entertain customers as part of a 'Creature Cafe' special event at Madam Puddifoot's Tea Shop .

  • Duration : 4h/16h
  • Duration : 1d/16h
  • Duration : 16hr

Addresser is requesting a Pest to help pester one of their employees, Griphook , until he finally takes a vacation at Gringotts .

  • Location : 8h/10h
  • Task : to help pester one of their employees, Griphook, until he finally takes a vacation
  • Duration : 10h/20h

Addresser is requesting a Land creature for a humane study of its magical properties at Diagon Alley Apothecary.

Addresser is requesting a Sneaky creature to help collect magical herbs from dragon territory at St Mungo's .

  • Task : to help collect magical herbs from dragon territory

The trainers at the Romanian Dragon Sanctuary want your Norwegian Ridgeback to participate in an on-site workshop where dragon keepers will observe its behaviour and abilities.

  • Duration : 1d 16h
  • Criteria : Norwegian Ridgeback
  • Task : to participate in an on-site workshop where dragon keepers will observe its behaviour and abilities

Addresser is requesting a Land creature to determine whether it can be taught Arithmancy at The Quibbler .

  • Task : to determine whether it can be taught Arithmancy

Addresser is requesting a Land creature to dispose of unsold copies of The Quibbler at The Quibbler .

  • Task : to dispose of unsold copies of The Quibbler

Department Of Magical Artefacts [ ]

The Head Curator of the Department of Magical Artefacts requests your aid in the retrieval of an ancient artefact in an excavation site in the Scottish Highlands . Due to the artefact's unique metallic composition, Niffler is the perfect candidate for this task.

  • Criteria : Niffler
  • Task : Retrieval of an Ancient Artefact hidden in the Scottish Highlands
  • Location : Department Of Magical Artefacts
  • Niffler has arrived at the Department Of Magical Artefacts. The Head Curator is impressed with your Niffler's speed and precision.
  • Obstacle Course :
  • Sort Artefacts : Niffler has successfully sorted out artefacts with a unique metallic composition! The Head Curator has determined your Niffler is ready.
  • The Head Curator and Niffler have arrived to the excavation site. Your Niffler is getting acquainted with the area.
  • Careful : Your Niffler successfully retrieved the artefact! Their careful actions avoided further damage on the excavation site allowing its preservation.
  • Gift : The Head Curator gifts Niffler a Galleon as a reward for a job well done. Niffler is ecstatic!

Your Niffler was successful in retrieving the ancient artefact! The Department Of Magical Artefacts thanks you for helping preserve a part of history.

  • Duration : 8hr

Addresser is requesting a Draconic/Dangerous creature for a photoshoot to help boost sales figures at Witch Weekly .

  • Duration : 1d/8h/10h
  • Criteria : A Draconic/Dangerous creature

Addresser is requesting a Flying creature to aid in the delivery of the latest issue at The Daily Prophet .

  • Task : to aid in the delivery of the latest issue at The Daily Prophet
  • Right choice : Creature is so well behaved that multiple sources at The Daily Prophet have come forward to report being quite impressed.

Creature delivered the latest issue of The Daily Prophet in record time!

The Department of Magical Education [ ]

Addresser is requesting a Draconic creature to impress a group of first-years on a school trip at The Department of Magical Education .

  • Task : to impress a group of first-years on a school trip
  • Location : The Department of Magical Education
  • Well behaved :
  • Not well behaved : Addresser is struggling to get Creature to cooperate
  • Ministry officials are preparing Creature for the next part of the assignment. Creature seems content right now.
  • Pet : Creature appreciated the affection from Addresser.
  • Do Not Pet :
  • The Ministry is thankful for Creature's contribution to magical education and is preparing to send it home. Creature seems content in its work on behalf of the Ministry of Magic.

The first-years were amazed by Creature's fearsome presence!

Addresser is requesting a Land creature to join the 'How Many Legs: Two, Four, Six or More?' educational event at The Department of Magical Education .

Addresser is requesting a Dangerous creature to protect a shipment of Butterbeer from thirsty thieves at The Three Broomsticks .

  • Creature has arrived at The Three Broomsticks.
  • Wrong choice : Creature isn't a perfect fit for this task, but it's getting the job done.

Addresser is requesting a Harmless creature to entertain customers as part of a 'Creature Cafe' special event at Madam Puddifoot's Tea Shop .

  • Location : 16h/8h

Addresser is requesting a Draconic creature to temporarily guard an important vault at Gringotts .

Addresser is requesting a Fiery creature to dispose of unsold copies of The Quibbler at The Quibbler .

Addresser is requesting a Dangerous creature to help with a sting operation at The Department of Magical Law Enforcement .

  • Well behaved : Addresser's current task at the Ministry is going better than expected since Creature is so well behaved.

Addresser is requesting a Flying creature to keep unpurchased creatures company as they await new customers at Magical Menagerie .

  • Duration : 16h/8h
  • Task : to study the properties of its venom and produce more effective anticotes

Addresser is requesting an Equine creature to delight children in and around the hospital at St Mungo's .

  • Task : to delight children in and around the hospital
  • Duration : 8h/20h
  • Duration : 10h/4h

Wands by Gregorovitch [ ]

Addresser is requesting a Land creature to study the magical properties of different wand cores at Wands by Gregorovitch .

  • Location : Wands by Gregorovitch
  • Well behaved : Addresser is impressed by how well behaved Creature is around the customers at Wands by Gregorovitch.
  • Right choice : Addresser reports that Creature is exactly what Wands by Gregorovitch was hoping for.
  • Creature is finished with its assignment at Wands by Gregorovitch and will return home soon. Creature seems content right now.

Creature's help yielded crucial results into the study of different wand cores.

Addresser is requesting a Small creature to see it can become friends with an ornery Hungarian Horntail at The Swedish Dragon Reservation .

Addresser is requesting an Equine creature to help pull the carriage of a visiting dignitary at The Department of Magical Transportation .

  • Task : to help pull the carriage of a visiting dignitary
  • Ministry officials are preparing Creature for the next part of the assignment.
  • Addresser has reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content right now.

Creature helped pull the dignitary's carriage with great dignity and poise.

Addresser is requesting a Small creature to test out a new kennel design for humane creature transportation at The Department of Magical Transportation .

  • Task : to test out a new kennel design for humane creature transportation

Addresser is requesting a Strong creature to protect the shop from a group of Dark wizards and witches at Borgin and Burkes .

  • Task : to protect the shop from a group of Dark wizards and witches
  • ' Task : 'Creature Hour: Storytime with Magical Creatures'
  • Addresser is happy to report that Creature has arrived in Diagon Alley and will soon begin the assignment. Creature seems content with Addresser and working for Flourish and Blotts.

Addresser is requesting an Avian creature to measure its height and weight for the Ministry 's records at The Department for the Regulation and Control of Magical Creatures .

  • Task : to measure its height and weight for the Ministry's records

Addresser is requesting a Sneaky creature to gather samples of its droppings for research purposes at The Department for the Regulation and Control of Magical Creatures .

  • Task : to gather samples of its droppings for research purposes

Addresser is requesting a Pest for story about witches and wizards who learned to love their household pests at Witch Weekly .

  • Task : for story about witches and wizards who learned to love their household pests

Addresser is requesting a Draconic creature for a special article called 'Love Among the Dragonologists' at Witch Weekly .

  • Task : for a special article called 'Love Among the Dragonologists'

Addresser is requesting a Flying creature to locate the group of Curse-Breakers who are lost in the mountains at Gringotts .

  • Task : to locate the group of Curse-Breakers who are lost in the mountains
  • Task : to retrieve a goblin treasure from deep in the mountains

Addresser is requesting a Small creature to help retrieve a treasure that fell into a narrow crevice at Gringotts .

  • Task : to help retrieve a treasure that fell into a narrow crevice

Addresser is requesting a Strong creature to move an enormous pile of treasure to a new vault at Gringotts .

  • Task : to move an enormous pile of treasure to a new vault
  • The employees of Gringotts are preparing to send Creature home and thank you for its invaluable work. Creature seems content with Addresser and their work on behalf of Gringotts.

Creature moved an enormous pile of treasure to a new vault at Gringotts in record time!

Addresser is requesting a Fiery creature to help inform the Ministry's classification system at The Department for the Regulation and Control of Magical Creatures .

  • Duration : 8h/10h
  • Task : to be recorded in a study of magical bird calls
  • Duration : 16h/8h/1d 6h
  • Task : for a study on Draconic Pox
  • Right choice : Creature is exactly the sort of Creature that Addresser was hoping for to aid in their duties at St Mungo's.

Creature helped St Mungo's make a crucial breakthrough in their fight against Dragon Pox!

Addresser is requesting an Equine creature to see it can become friends with an ornery Hungarian Horntail at The Swedish Dragpn Reservation .

  • Creature is hard at work in The Swedish Dragon Reservation. Creature seems to have taken to The Swedish Dragon Reservation and has made friends with several Dragonologists.
  • Creature is continuing onto the next task.
  • Duration : 4hr
  • Well behaved : Addresser's current task is going better than expected since Creature is so well behaved.
  • Addresser has reported that their work is nearing completion, and they will be sending Creature on its way home shortly. Creature seems content in its work on behalf of the Ministry of Magic.

Creature's help was invaluable in recovering the cursed item from the Muggle shop!

  • Task : to help burn evidence of a magical incident in the Muggle world

Addresser is requesting a Fiery creature to melt ice that formed as a result of a out-of-control Freezing Spell in the Muggle world at The Department of Magical Accidents and Catastrophes .

Addresser is requesting a Fiery creature to study the magical properties of different wand cores at Wands by Gregorovitch .

  • Duration : 1d/4h

Addresser is requesting an Aviary creature for a comparative study of dragon and avian physiology at The Chinese Dragon Sanctuary .

  • Task : for a comparative study of dragon and avian physiology

Addresser is requesting a Dangerous creature for a comparative study of intimidating creatures at The Chinese Dragon Sanctuary .

  • Task : for a comparative study of intimidating creatures
  • Creature is being prepared for the next part of the assignment. Creature seems to have taken to The Chinese Dragon Sanctuary and has made friends with several Dragonologists.
  • Right choice : Addresser from The Chinese Dragon Sanctuary reports Creature is just the right creature for the job.

Creature was critical to the success of the study of intimidating creatures!

The Swedish Dragon Sanctuary [ ]

Addresser is requesting a Pest to pester dragons in a study of dragons ' capacity for patience at The Swedish Dragon Sanctuary .

  • Location : The Swedish Dragon Sanctuary

Addresser is requesting a Flying creature to help with a study on dragon migration patterns at The Romanian Dragon Sanctuary .

  • Task : to help with a study on dragon migration patterns
  • Creature has arrived at The Romanian Dragon Sanctuary. Creature seems content right now.
  • Right choice : Addresser from The Romanian Dragon Sanctuary reports Creature is just the right creature for the job!
  • Well behaved : Dragonologists from The Romanian Dragon Sanctuary are impressed by Creature's good behaviour and give you their regards.

Addresser is requesting a Draconic creature for an exclusive interview at The Quibbler .

  • Duration : 20g

Addresser is requesting a Harmless creature to take part in a photoshoot of adorable magical creatures at Witch Weekly .

  • Wrong choice : The creature is not the type of creature that Addresser was looking for, but the creature will be helpful in other way.
  • Addresser thanks you for sending the creature and for aiding the cause of journalism. The creature is so well behaved that multiple sources at Witch Weekly have come forward to report being quite impressed.
  • Allow: The creature appreciated the affection from Natalie.
  • Attempt Trick : The creature performed the trick perfectly to the delight of all involved.
  • Addresser has reported that their work is nearing completion, and they will be sending the creature on its way home shortly. The creature's current task is going better than expected since it is so well behaved.

The creature was so adorable that it was the star of the photoshoot for Witch Weekly!

Addresser is requesting a Dangerous/Draconic creature for a photoshoot to help boost sale figures at Witch Weekly .

  • Duration : 4h/20h
  • Criteria : A Dangerous/Draconic creature
  • Right choice : Addresser was happy to report that Creature is just the right creature for the job
  • Addresser thanks you for sending Creature and for aiding the cause of journalism.
  • Creature is continuing onto the next task. Addresser from Witch Weekly reports that Creature is exactly the sort of talent they were hoping for.

Department for the Regulation and Control of Magical Creatures [ ]

Addresser is requesting a Pest to test humane methods of removing unwanted creatures from wizarding homes at the Department for the Regulation and Control of Magical Creatures .

Addresser is requesting a harmless creature to raise the spirits of Ministry employees at The Department for the Regulation and Control of Magical Creatures .

  • Location : The Department for the Regulation and Control and Magical Creatures

Morale at the Ministry is higher than ever thanks to Creature!

  • Creature has arrived at The Chinese Dragon Sanctuary. Creature seems to have taken to The Chinese Dragon Sanctuary and has made friends with several Dragonologists.
  • Start Break : Creature enjoyed a tasty snack before its next task.
  • Right choice : Addresser from The Chinese Dragon Sanctuary has reported that Creature is just the right creature for the job!

Mr Mulpepper's Apothecary [ ]

Addresser is requesting a Venomous creature to harvest venom for use in potions at Mr Mulpepper's Apothecary .

  • Duration : 8h/1d
  • Task : to harvest venom for use in potions
  • Location : Mr Mulpepper's Apothecary
  • Location : 20h

Addresser is requesting a Large creature to move an enormous pile of treasure to a new vault at Gringotts .

Addresser is requesting a Draconic creature to melt ice that formed as a result of a out-of-control Freezing Spell at The Department of Magical Accidents and Catastrophes .

Addresser is requesting a Harmless creature to bond with a newly hatched Norwegian Ridgeback at The Norwegian Dragon Sanctuary .

  • Task : to bond with a newly hatched Norwegian Ridgeback

Addresser is requesting a Draconic creature to determine whether it can be taught Arithmancy at The Quibbler .

  • Task : a study on Dragon Pox
  • Creature has gained in popularity among St Mungo's patients and healers alike. Creature seems increasingly comfortable working with Addresser in the service of medicine.

Addresser is requesting a Venomous creature for a study the effects of venomous creature bites at St Mungo's Dai Llewellyn Ward: Serious Bites .

  • Task : a study the effects of venomous creature bites

Addresser is requesting a Draconic creature to study the effects of its bite at St Mungo's Dai Llewellyn Ward: Serious Bites .

  • Location : St Mungo's 'Dangerous' Dai Llewellyn Ward: Serious Bites

Addresser is requesting an Aquatic creature to deliver the latest issue to a Merperson in the Black Lake at The Daily Prophet .

  • Task : to deliver the latest issue to a Merperson in the Black Lake
  • Task : to entertain a visiting dignitary

Addresser is requesting a Strong creature to help inform the Ministry's classification system at The Department for the Regulation and Control of Magical Creatures .

Addresser is requesting a Flying creature to gather samples of droppings for research purposes at The Department for the Regulation and Control of Magical Creatures .

  • Task : to gather samples of droppings for research purposes
  • Duration : 4h/8h
  • Task : to carefully study the resistance of dragon hide to venomous bites
  • Location : The Norwegian Dragon Reservation

Addresser is requesting a Strong creature to protect a shipment of Butterbeer from thirsty thieves at The Three Broomsticks .

Norwegian Dragon Sanctuary [ ]

Addresser is requesting a Draconic creature to record its height, weight, and flame temperature for their records at The Norwegian Dragon Sanctuary.

  • Task : to record its height, weight, and flame temperature for their records
  • Right choice : Dragonologists from the Norwegian Dragon Sanctuary are impressed by Creature's good behaviour and give you their regards.
  • Creature is being prepared for next part of the assignment. Addresser from the Norwegian Dragon Sanctuary reports Creature is just the right creature for the job!
  • Addresser has reported that their work is nearing completion, and they will be sending the creature on its way home shortly. Creature's current task is going better than expected since it is so well behaved.

The Dragonologists report that Creature's measurements are impressive for its type!

Addresser is requesting a Strong creature to protect a shipment of Butterbeer from thirsty thieves at The The Three Broomsticks .

  • Task : to test the effectiveness of their latest line of Sneakoscopes

Addresser is requesting a Large creature to help clear rubble after an unfortunate explosion that, thankfully didn't cause any injuries at The Department of Magical Accidents and Catastrophes .

  • Task : to help clear rubble after an unfortunate explosion that, thankfully didn't cause any injuries

Addresser is requesting an Aquatic creature for a documentary on water-dwelling magical creatures at The Wizarding Wireless Network .

  • Task : for a documentary on water-dwelling magical creatures

Addresser is requesting a Strong creature to help transport a printing press to a new facility at The Daily Prophet

  • Location : Daily Prophet

Addresser is requesting a Dangerous creature for a photoshoot to help boost sale figures at Witch Weekly .

  • Criteria : A Dangerous creature

Addresser is requesting a Dangerous creature to study the effects of serious creature bites at St Mungo's Dai Llewellyn Ward: Serious Bites

  • Task : to study the effects of serious creature bites

Addresser is requesting a Pest to try on a new line of hats designed for magical creatures at Gladrags Wizardwear .

Behind the scenes [ ]

  • Except for the first activity in Department of Magical Law Enforcement, names of Addressers in these letters are changed randomly.

Notes and references [ ]

  • ↑ Harry Potter: Hogwarts Mystery
  • Harry Potter
  • 1 Tom Riddle
  • 2 Harry Potter
  • 3 List of spells

IMAGES

  1. A Special Celebration Of Hogwarts Teachers Harry Potter Hogwarts

    a special assignment hogwarts mystery

  2. Watch The New Trailer For Harry Potter: Hogwarts Mystery

    a special assignment hogwarts mystery

  3. PROFESSOR MCGONAGALL APPRECIATION QUEST!

    a special assignment hogwarts mystery

  4. Harry Potter: Hogwarts Mystery Releases First Trailer

    a special assignment hogwarts mystery

  5. Harry Potter: Hogwarts Mystery releases festive updates for 2021

    a special assignment hogwarts mystery

  6. MINISTRY ASSIGNMENT PREP! Year 7 Chapter 4: Harry Potter Hogwarts

    a special assignment hogwarts mystery

COMMENTS

  1. A Special Celebration of Hogwarts Teachers

    Like most of the other adventures, A Special Celebration of Hogwarts Teachers consists of four parts. Each of those parts will be extensively covered in our Walkthrough. Once you start the adventure, you will have 3 days and 19 hours to complete it. Normally, this should be more than enough time, as long as you don't waste too much energy.

  2. A Special Celebration of Hogwarts Teachers Part 1

    Part 1 Summary: Task 1: Hear a Big Announcement. Location: The Great Hall. Requirements: 1 hour - 1/5 stars. Choice: Choose who to agree with. Agree with Penny: +5 Empathy. Agree with Merula: +5 Empathy. Task 2: Learn McGonagall's Surprise. Location: Transfiguration Classroom.

  3. Side Quest: A Special Assignment with Prof. McGonagall

    2. PlaneMap. • 3 yr. ago. It's a Time-Limited Side Quest (or TLSQ as the acronym goes). They should have their own little tab on the quests window for you to keep track. The big limiting thing to these kind of quests (and yes, there are plenty of these) is that you only have a couple of days to do it or you fail it (and it goes into your ...

  4. TEACHER'S DAY A Special Assignment || Harry Potter Hogwarts Mystery

    Hi guys!Welcome to yet another Time-Limited Side-Quest video!Hope you will enjoy!Link to the playlist of the sidequests: https://shorturl.at/cnT68Be sure to ...

  5. A Special Celebration of Hogwarts Teachers!

    A Special Celebration of Hogwarts Teachers! is an achievement in Year 2 of Harry Potter: Hogwarts Mystery.[1] Your quest to learn more about Professor McGonagall has you spending time with lots of people at Hogwarts. Professor Snape and Headmaster Dumbledore help with your presentation as your wizard chess game with Professor McGonagall takes an unexpected turn! You finally celebrate Professor ...

  6. A Special Celebration of Hogwarts Teachers Time-Limited Side ...

    Harry Potter: Hogwarts Mystery. A Harry Potter mobile RPG game developed by Jam City and published under Portkey Games. This is a community by fans, for fans, and we have no affiliation with any of these companies. ... A Special Celebration of Hogwarts Teachers Time-Limited Side Quest - MEGATHREAD Info After a day break from events and very ...

  7. Harry Potter: Hogwarts Mystery

    Harry Potter: Hogwarts Mystery - A Special Assignment Part 1 of 4Task set 2-3 of 3Specs:-device: Samsung Galaxy S9+RAM: 6 GBROM: 64 GBAndroid version: 10One ...

  8. Walkthrough

    Harry Potter Year 5. In this section, you can find the Walkthrough for Year 5 of Harry Potter: Hogwarts Mystery. This year will bring a lot of new things to the table. You'll finally get Defence Against the Dark Arts Class as well as the History of Magic. Among many other things, you'll be able to meet four new friends this year.

  9. Special Adventures

    Adventures will pop up when the prerequisites have been completed (ex: completing Year 2, Chapter 3 will unlock teacher appreciation.) You cannot have two adventures open at once, however, so some may appear delayed if you already have another one open. If you do not complete an adventure within the timeline you can replay them using pages. Teacher Appreciation: Complete Year 2, Chapter 3 and ...

  10. Harry Potter: Hogwarts Mystery

    A Special Celebration of Hogwarts Teachers. The name of the quest that awards this achievement is "A Special Celebration of Hogwarts Teachers" It first triggers at Chapter 4. There is currently no second trigger. Timer of 3 days, 19 hours. Final rewards: 3 Gems, 1000 XP, Chessboard tappie (gives 1 gem every 24 hours)

  11. Harry Potter hogwarts mystery; A special Assignment Part 1 ...

    Hi everyone welcome back or to my YouTube channel. Today We're honouring mcgongall in the Special Assignment. We learnt so much about her but very little. ...

  12. New Arrivals Part 1

    Professor Dumbledore will give you a special responsibility to ensure that Hogwarts' newest first-year students have a safe and magical journey to Hogwarts. Summary. Part 1 Summary: ... Hogwarts Mystery Year 1. Updated on Monday, November 13, 2023. Hogwarts Mystery Year 2. Updated on Friday, March 8, 2024. Hogwarts Mystery Year 3.

  13. Side Quests in Harry Potter: Hogwarts Mystery

    The plot details of side quests in Harry Potter: Hogwarts Mystery. This quest introduces you to special pets, such as Crups and Kneazles. Meet Hagrid (Courtyard) Visit Dorm Room Rewards: 50 Empathy, 1 Coin, 100 XP. This quest is just a regular game of Gobstones with one of your friends. Play Gobstones with friends (Courtyard) Rewards: 50 Empathy, 1 Gem, 150 XP. Ben Copper, the cowardly ...

  14. Achievements in Harry Potter: Hogwarts Mystery

    The plot details of achievements in Harry Potter: Hogwarts Mystery. Most achievements occur as 3-day (72-hour) limited-time events, consisting 4-part Side Quests. Year 3's "Birds Of A Feather" and Year 5's "Ordinary Wizarding Levels" both have an additional 19-hour for its event. Year 4's "Celestial Ball" has an additional 41-hour for its event. The names of achievements, as shown in the game ...

  15. List of Special Adventures & When They Start

    Seasonal Special Adventures (these only surface during the month of October for Hallowe'en adventures, or during December for Christmas adventures) The Hallowe'en Feast. Howling Hallowe'en. Duelling Death Days. Halloween Curse (Godric's Hollow) Christmas at Hogwarts. Christmas with the Weasleys. Gift of Gratitude.

  16. Year 7 Chapter 55

    Everything Wrong with Harry Potter and the Sorcerer's Stone movie Vol. 1. Hello everyone, welcome to our Walkthrough for Chapter Fifty-Five of Year Seven of Harry Potter Hogwarts Mystery. In the previous chapter, you, Verucca, and Jacob set a trap for Peregrine to steal the cursed amulet, while secretly you and Jacob planned with Aurors to ...

  17. Year 7 Chapter 13

    Everything Wrong with Harry Potter and the Sorcerer's Stone movie Vol. 1. Hello everyone, welcome to our Walkthrough for Chapter Thirteen of Year Seven of Harry Potter Hogwarts Mystery. During the previous chapter, you visited the Department of Magical Accidents and Catastrophes. Much to your surprise, Mad-Eye was the one to meet you there.

  18. The Treasure Hunt Part 1

    Hello everyone, welcome to Part 1 of our Walkthrough for The Treasure Hunt Adventure of Harry Potter Hogwarts Mystery. During this adventure, you, Merula, and Ben will get the opportunity to train some adorable Nifflers. On top of that, you will be hunting treasures that Hagrid scattered all over the castle. Once you start the adventure, Hagrid ...

  19. Year 2 in Harry Potter: Hogwarts Mystery

    Year 2 in Harry Potter: Hogwarts Mystery covers the 1985-1986 school year. At the Start-of-Term Feast, Merula Snyde tells the player she will continue trying to find the Cursed Vaults. Rowan Khanna asks the player whether they had a good summer, and the player has the choice of how to respond. They both tell each other about the research they made about the Cursed Vaults and the Vanished ...

  20. Harry Potter: Hogwarts Mystery on Twitter: "Hagrid has a special

    Harry Potter: Hogwarts Mystery @HogwartsMystery. Hagrid has a special assignment for you to train Nifflers to search for leprechaun gold. Can you find more gold than your friends and win the treasure hunt? 0:29. 1.9K views. 4:52 PM · May 5, 2023 ...

  21. Hogwarts Mystery Side Quest A Sweet Assignment

    Side Quest: A Sweet AssignmentYou will help a fellow student to buy sweets, because someone helped him with his test. Will you buy the right sweets?More Hogw...

  22. Festival Fun

    Introduction. Hello everyone, welcome to our Walkthrough section for the Festival Fun adventure of Harry Potter Hogwarts Mystery. This adventure is available for students of Year 5 and above and it should unlock upon reaching Chapter 6 of Year 5. During this adventure, you will learn that Hogwarts is planning a celebration of magic.

  23. Creature Activity in Harry Potter: Hogwarts Mystery

    The plot details of creature activity in Harry Potter: Hogwarts Mystery.[1] Matthew Jenkins is requesting a Sneaky creature to test the security of their holding cell in Department of Magical Law Enforcement. Duration: 16h Criteria: a Sneaky creature Task: to test the security of their holding cell Location: Department of Magical Law Enforcement Creature has arrived at the Ministry of Magic ...